Volleyball drills
- There are two teams. One team on each side of the net.
- From each team there are always 3 people in the field - a passer, playmaker and attacker.
- After the ball has been played over the net, they continue to pass, but with assignments. See on drawing.
- Buffer enters the field at position 4, near pawn, and plays the ball over the net.
- This player then makes a block at positions 4 and 3 and becomes playmaker.
- After setup, the playmaker sprints around the pawn at position 1 and becomes passer.
- The passer dives after the pass to the pawn at position 5 and becomes buffer.
- The buffer enters the field at position 4.
- Players make a large circle. About one half of play.
- Ball is thrown over with an assignment and players, after throwing it, run after it.
- To throw ball wrong or not catch it is to step out of the circle and complete assignment.
Exercise:
- playing overhand;
- alternate between overhand and underarm;
- pass - setup - attack
- Base is butterfly with fixed SV.
- Two pass on side B.
- Player throws ball on two pass.
- Pass is P/L. possibly build out with middle attack.
- Pairs with one ball.
- A plays overhand left next to B.
- B move and plays underarms back to A.
- Now the same to the right.
- Play about 1.5 meters next to the person.
- After 10 changes
Goal: move and turn in.
Organization:
- Making trios
- Field A. 2 trios in home position
- Field B. 1 trio in pass position and trainer with ball carrier
Execution:
- Trainer throws the ball at 2 for a setup
- At the moment of setup, the team on field A goes
- To the starting position and defend the attack
- After 5 attacks, the trios switch:
- 1-6-5 to 2-3-4
- 2-3-4 become attackers
- Attackers become 1-5-6
Guusje game
2-team replay (net/backfield)
2-team replay (net/backfield)
- OH-OH
- OH 1x own sideline
- player 1 throws/smashes the ball, player 2 defends
- ditto, player immediately gives a short ball, player 2 defends 2x
Trailing diagonally from 2 to 5
- OH-OH
- 4-2 pairs on one half of play.
- Group 1 throws balls towards group 2, and catches balls.
- Group 2 on one half of play. These defend all balls toward group 1.
- Groups 3 and 4 keep the field of play safe.
- After 20 balls turn immediately.
- Same but with smash.
- Variation smash/short/long
4 vs. 4
- 2 defenders, setter, and 4th players turn in after each rally.
- Trainer starts with ball.
- 1. throw
- 2. throw, short long
- 3. throw-in, short long, smash
4 against 4
- mandatory attack on 4.
- - 2 man block (setter, +1)
- - 2 defenders.
2 against 6
- service + 5 rally balls
- 6-set:
- pass/set/smash.
- Purpose of the exercise:
- To focus, communicate, master the task and persevere.
- At "A" and above, with fewer people on the field for more intensity.
- Explanation of the exercise:
- 'Chaos Easy' starts as a warm-up, but ends as a true battle.
- The players are placed in the field (it doesn't matter where).
- The ball is caught and immediately thrown over the net (one play).
- As the player catches, he throws the ball. .
- The players on the team are turned over one spot.
- It is striking how difficult it is to score.
- When someone throws wrong (in net or out), they have to sprint around the opponent's field.
- Duration of the exercise:
- 5-10 minutes.
- Place the basket underhand.
- In the basket on the 2/3.
- Play overhand from game position in the basket to the attack.
- Under the baskets: 1 catcher.
1 SV
- Number of attackers on 52
- With own intention of the ball
PL attacks on 52
- Other side have 1x libero and 2 defenders ready
- Pass to TR (pos 3/4)
Rotation
- Attacker becomes defender
- Defender goes on attack
- Libero remains standing!
Group in two, attack and defensive side
Attack
Attack
- 1 player throws the ball up to the SV
- SV plays to Diagonal and 52 (alternately)
- Attacking
Defence
- TR stands on 2/3
- Defenders pass the attack to the TR --> pass MUST be good
Two groups.
- One group is on one side of the net, the other on the other side.
- Both groups hit.
- When the ball is in the net or out the person must sit down in the other group's court.
- The person's teammates must now hit their ball to the 'dead fish'.
- If the person can catch the ball, they may return to serve.
- After a certain time the trainer calls stop and whoever has the least 'dead fish' has won.