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Volleyball drills for technique attack / smash / spike / hitting

3 persons on a 3 meter line behind each other.

  • Throw to each other
    • After the action: tap the back line
  • Top spin move under the net and make ball dead
    • After the action: block at position 2 - touch the back line
  • Top spin move over the net and play ball reception
    • After the action: block at position 2 - touch the back line
  • Control key
    • After the action: backline tap
  • Bottom hand - top hand
    • After the action: tapping the baseline
  • Direct key
    • No after action


  • Playing on a half field
  • Two teams: Team A and team B
  • Mat in the middle of the field
  • Team A starts:
    • One player hits the mat
    • The other players stand around the mat
    • Reception - pass - attack on the mat
      • Other team does the same
    • After each contact tap the net
    • Point made when other team cannot catch ball;
    • then other team starts attacking on the mat
  • 2 SV, on both sides of the field, pos. 3
  • players throw the ball to,
  • then set-up,
  • finish with a smash
  • get own ball and join the other side

team-against-defence-2

  • If you put the opponent under pressure with your service and attack, the balls come easily over the net.
  • It is then a must to process these balls well and to set up a fast attack again.
  • Precision is of the utmost importance.
  • Responsibilities must be clear and must be taken by the players.
  • It must be clear who is responsible for the easy ball and who is going to pass it.
  • The place where the ball is passed to must also be clear.
  • The speed of the rally pass is also important.
  • Especially when the distributor is in front, you can pass the ball to the net a bit faster.
  • Closer to the net you will pass the ball a bit higher, so that everyone has time to get ready for the attack.

The exercise:
  • Coach throws in the ball to the six. They build up an attack.
  • The sixes have to score from the rally pass.
  • The foursome must prevent this by blocking and defending the ball.

There will be a change when the 6 team has 5 points.
Scoring:
  • For each score, the 6-team scores one pointEvery
  • ball defended or blocked by the 4-team, 1 point deductionEvery
  • bad rally pass, 2 points deductionAccents
:
  • Taking responsibilityUnder
  • the ball and playing it
  • preciselyGiving the
  • pass
  • , then moving for the
  • attackRecognizing and taking
  • chances
  • .


AFTER EVERY TWO BALLS THE TEAM ROTATES WITH SIX PLAYERS SO THAT THE DISTRIBUTOR CAN STAND ON DIFFERENT POSITIONS, YOU CAN ALSO MAKE TWO FORMATIONS AND THROW THE BALL ALTERNATELY AS A TRAINER

.

  • Take a block or low box
  • Players jump on the block and hit the ball out of the hands of the trainer, as far down as possible
  • Playmaker and attacker must score against a team setup.
  • Trainer throws ball to, setup goes to attacker (train all positions).
  • Attacker must score at least 5 points against the team.
  • An appropriate ball that the sv in the team can catch or set-up is not a score.
  • Scoring is direct point or a pass that playmaker cannot catch.
  • After 5 points change attacker.
  • Trainer brings the ball from the backfield into the centre.
  • The middle player of the trio must set it up directly to one of the other players.
  • Call who you are serving.
  • In this way, the 'non-attacker' can go directly under the net to defend the ball.
  • Once at the other side, a perfect attack is built up and a new trio is ready to defend this attack and turn it into a counter-attack.
  • If you win the rally, the trio counts its point, but the next round starts from the beginning.


drawing Vroem-vroem :Improve defence and communication
  • Releasing
  • Striking under the net
  • Over the net
  • Control key
  • Bottom hand - Top hand
  • Bottom hand (1x contact)
  • Overhand (1x contact)

Afterwards sparring
: The one who has given the pass remains standing

  • Reception - pass - pass with touch
  • Reception - pass - pass with technical + targeted attack
  • Reception - pass - pass over with attack and go for point - play out point.

Attack position 4:

  • Set up from the net to Marie
  • Marie brings reception to Lene - Lene gives pass
    1. Attack: centre or corner
    2. Attack to 5 hoops


Attack position 2:

  • Set up from the net to Marie
  • Marie brings reception to Lene - Lene gives pass
    • Attack: centre, corner or at position 1
    • Attack to 5 hoops

Attacking corners - empty ball pit

  • Rest ensures ball safety

Centres attack - ball pit empty

  • Rest ensures ball safety

Opposite attacks - empty ball pit

  • Rest ensures ball safety
  • Hang up the net at about 1,50 m.
  • Work with 4 players, 2 on each side of the net.
  • Player smashes the ball down, pass to player at the net

Batting with a fixed distributor, we pay attention to our run-up.

attacking-and-scoring-1

The attackers get the assignment to score directly with their attack. The defence of course gets the assignment to prevent this.


The game is played with a fixed distributor. A number of attackers stand at one side of the playing field with a ball. They play the ball to the distributor, who gives a setup for the attacker to attack.

If the attacker scores, he goes back to the back of the line of attackers (as a reward). If the attacker does not score, he must defend. For that purpose, the following sequence is used: Attacker - A - B - C - D - Attacker.


At the defense A is the blocker.

Discuss clearly in advance what immediate scoring means: ball on the ground or also if there is no playable defense.


Required:

  • fixed playmaker s
  • row of attackers with ball plays ball to sv
  • Set-up to attacker 1
  • If attack scores, to the back of the row of attackers.
  • Otherwise attacker 1 to A - B - C- D- attacker
  • In defence: A = blocker, BCD= at the back