Volleyball drills for technique attack / smash / spike / hitting
- Trainer brings the ball into play towards the passer by throwing/striking.
- Of the two passers, the one who claims the ball will play the ball to 1 of the 2 SVs.
- SV gives long setup towards attack.
- Attacker hits ball straight through and retrieves ball, ball in ball box, joins passers.
PASS -> SV
SV -> ATTACK
ATTACK -> PASS
SV -> ATTACK
ATTACK -> PASS
- Groups of 3 people of approximately equal height.
- The thrower pays attention to the correct steps:
- Short, Long, Connect, Take arms with jump.
- Attacker asks for higher/lower ball to get the timing right.
- Defender determines start of exercise.
Setting:
- One ball per 3-team.
- 2 Blockers face each other at the net.
- Setter next to 1 of the blockers.
Rotation:
- Defender determines start, countdown = 3-2-1 block => try => hands touch each other above the net.
- Defender => shuffle backwards to about 5-6 meter position -speed !
- Attacker => fast to the 3 meters ready for attack.
- Throw up => almost straight up on indication of height attacker.
- Attacker => straight up calm stroke.
- Defender => Pass up and catch.
- Thrower to other side of the net.
- Same principle but mirrored.
- 5x attack per person so 10x toss up.
- Mutual exchange, 3x total, everyone is the thrower once.
Practice attack run a few times with a few runs beforehand.
Attention => short long short, slant run, take your arms into the jump, try to get as high as possible.
Then do this exercise in pairs:
Attention => short long short, slant run, take your arms into the jump, try to get as high as possible.
Then do this exercise in pairs:
- 1 person throws up
- 1 person does attack pass with timing => catch as high as possible with 2 hands.
- Thrower pay attention to correct steps: Short, Long, Connect, take arms with jump.
- Catcher asks for higher / lower ball so timing is right.
1) First phase: Run-up from about 3 meter line => 5x good jump timing, then change
2) Second phase: Start with fake-block, fast backwards, around the pawn => Throw-up => 5x good jump timing then change.
2) Second phase: Start with fake-block, fast backwards, around the pawn => Throw-up => 5x good jump timing then change.
- Playmakers switch between themselves.
- Targeted attacking defender.
- Defender catches ball.
- Runs around pawn.
- Trainer throws to
- Player hits
- 2 sides attack
- All in run
- The libero and outside attackers practice defense.
- The middle practice the attack.
- 1 court.
Defense after movement
- roll + pass
- jump forward + pass
- jump sideways left + pass
- touch right + pass.
Center attack
- SV and middle.
- Two mats on sides. Turn away to the mats. Making corners for your attack.
Goal is action block, good exit and then attack
- Block middle
- Block outside
- Good exit
- Passing back overhead
- Attack to a corner
In pairs
- Throw the ball up high
- Making an attack run
- Catch the ball high in the jump
- Possibly extend with a stroke when it is clear that the ball can be caught high
- Defense
- SV 2 remains standing
- Libero stays put
- Outside attacker rotates
- Blocking
- Blocking runs through after attack
- Attacker takes over block position
Equipment setup:
- Goal in the middle of the field against the wall, with one player in it
- Other players in a row
Game sequence:
- Players throw/strike the ball at the goal and try to score in the goal. Each in turn.
- The player in the goal , blue, tries to keep the balls out of the goal.
Note:
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.
Use 5 pawns as scoreboards.
Each player who scores may take a pawn away from the goalkeeper. At 5 goals switch players in goal.
- Ball technical strike to defender
- Playing ball to passer
- Attack
- Passing = attacker
- Defender's own side
- Passer
- Passing on the other side
Trainer starts rally.
- Players must handle ball and rally.
Everything:
- defend
- moving along
- attack
- blocks
- conditionally
Move to a setter (at position 2)
- setter must take a defensive position immediately after the set
- is the attack outside, then the 2 other players must join immediately
- is the attack in the middle, apply the same.
Everything at high tempo and high quality