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Volleyball drills for technique condition

  • The trainer stands at the net.
  • 1 person in the field.
  • The trainer throws difficult balls
  • the person in the field she has to play the balls back 3 times in a row underhand three times in a row.
  • If he/she does not do this, you continue until he/she succeeds.
  • The rest of the players stand around the field to catch the balls and put them back in the cart.
  • Speed ladder is from the back line towards the net, in the middle of the field.
  • Players move every round with a different movement pattern for the footwork through the speed ladder towards the net, then a block at position 3, move to position 2 or 4 (alternate) and a block again there.
  • Then immediately step out to the defensive position on the 3-m line (with the cross move, immediately adopt a low stance and weight on the front feet).
  • After the defensive position two options: either shuffle backwards towards the baseline or make a diving roll towards the baseline.
  • Depending on the team and fitness level, increase the number of rounds the players have to make.

Divide the children into 2 groups; 1 counter and 1 person who does the exercise.

  • 4 hoops lie in a square.
    • The distance between the hoops is 5 metres.
    • In each hoop there is a ball.
    • The player starts in a corner with a ball in his hands.
  • Swap as many balls in a row as possible, putting the ball in the hoop.
    • The player has to look in the same direction.
  • Each player has one turn.
  • Count the number of ball changes in 45 seconds.


Instructions for the counters

  • The balls have to be placed in the hoop.
    • If the ball rolls out, the player must go back and put it back in!
  • All four hoops must be completed in order.
    • The player is not allowed to run back and forth between 2 hoops and swap balls!

move-the-ball

  • 2 teams (6,8,10 or 12 players)
  • 1 person in the field (inside 3m line).
  • Other players stand behind the 3m line in the waiting room.
  • T puts ball in play in field A or B.
  • You may only play the ball overhand within the 3m line.
  • After playing the ball step out and someone in the waiting room takes your place.
  • If you make a mistake, make sure you have the ball safe and encourage your teammates.
  • If all the players of a team are eliminated, you have a point.
    • Idem only underhand play
    • idem overhand play only outside the 3m line

Make two equal groups;

Number 1 starts and walks to the centre pawn and from the centre to the other pawns as follows;

1. Right front back to the middle2
. Left front back to the middle3
. Right back to the centre4
. Back right to the center.


Then he taps the next one in line and he does the same.

pawn-race

  • 3 attackers at the net, rest at the backline
  • Attack, drop, attack => drop, attack, drop
  • slalom between the posts and connecting again
  • each 5 times

PURPOSE

Improve fitness and strength + warm up

ORGANIZATION

To crack a code by carrying out various tasks

IMPLEMENTATION

You can play this game with any 4 exercises you can think of.

1. Divide the group into two or three. These are the teams that will do the assignments.
2. The trainer makes a code of ten digits e.g. (24 32 14 21 33)
3. The players will do the exercises in a particular order. For example; they think the first digit is 3, so they will do exercises 3. When they have done them, they will go to the trainer and he will say whether the number is right or wrong. If the number is right, they try to guess the next number. If the number is wrong they have to do another exercise, for example exercise four, to guess the correct number.

Set 1;
Exercise 1: Push-ups 5 timesExercise
2: Sprint the distance between the back line and the middle line three timesExercise
3: Spiderman from the net to the back line and backExercise
4: Ten sit ups







Set 2
;Exercise 1: WheelbarrowExercise
2: TiggerExercise
3: Hand walkExercise
4: 15 count slice





The pair that cracks the code first wins.

  • the coach is at the net.
  • 1 person in the field.
  • the trainer throws difficult balls
  • The person in the field has to keep them off the ground (5 balls).
  • if he/she does not do this, you continue until he/she has succeeded.
  • The rest of the players stand around the field to catch the balls and put them back in the cart.

OBJECTIVE

Condition, speed, reaction ability and making appointments

ORGANIZATION

Two teams of three players form a team on either side of the pitch. Trainer + one player at the net pass the ball.

ball-cannot-cross-the-line


IMPLEMENTATION

  • Trainer and a player roll balls into the field. These balls must not go over the outer lines of the field. If they do the team is out.
  • The team that has finished is going to provide balls and a new team is going to enter the field.
  • Start quietly and then slowly increase the pace.
  • It is also important that agreements are made so that they are not all after the same ball!

GOAL

Improve reaction and speed

ORGANIZATION

Repetitions: Do a total of 5 sets of 10 balls.

IMPLEMENTATION

  • Players 1,2 and 3 with ball in a semi-circle.
  • Player 4 in front of the 3 players with ball.
  • Player 5 indicates behind the back of player 4 who has to let go of his ball.
  • Each player 10 balls. Person with most safes wins the game.
  • Player 5 picks up any balls and keeps track of the count.


reaction-exercise-1

PURPOSE

Improve reactivity

ORGANIZATION

Each player stands in a square of pots

IMPLEMENTATION

4 pots for the first person, then 2 pots for each additional person

Each game is given a number (1, 2, 3, 4). Trainer calls out number. Players must tap this number as quickly as possible and return to the middle of the square.

At 'change' they move one square forward and the player in front moves to the square at the back.

PURPOSE

Improve fitness and warm up

ORGANIZATION

Run in circles

IMPLEMENTATION

Run in circles around the field(leave about 2m between them)

  1. when trainer claps 1 time - pump 1 time
  2. when trainer claps 2 times - sliding dive
  3. when trainer claps 3 times - tapping the net
  4. when trainer claps 4 times - sprint a whole circle around the field