Handballexercises for technique condition
Last update: january 2026
Execution
- Place a container with balls at the back line.
- The players start with a ball in hand and run to the two cones closest to the net.
- They stop between the cones and attempt to throw the ball into the bucket from there.
- If successful, they run back to the container, pick up a new ball, and run to the two cones in the middle.
- From there, they try again to throw the ball into the bucket.
- If unsuccessful, they run back to the container, pick up a new ball, and try again at that level.
- The first player to complete all three levels wins.
Execution
- Participants shoot at the goal and may pick a playing card when they score a goal.
- Each card has a suit: clubs, spades, hearts, or diamonds.
- Each suit corresponds to a fitness exercise:
- Hearts: Push-ups
- Spades: Squats
- Clubs: Burpees
- Diamonds: Lunges
- After picking a card, they perform the corresponding exercise the number of times indicated by the card. For example, Hearts 4 means 4 push-ups.
- After the exercise, they may continue shooting.
- The group with the most cards wins.
Execution
- Jump on one foot and maintain balance. Then sprint to the red line. Repeat on the other foot and sprint to the red line.
- Perform knee lifts in place for 10 seconds.
- Stay on your toes and sprint to the red line.
- Do 5 lunges with the right leg and 5 with the left leg. Sprint to the red line.
- Jump sideways 3 times back and forth over the line and sprint to the red line.
- Repeat the sideways jumps, but now with your back to the field.
Description
- A shooting game where players may draw a card if they score. Each card has a suit: clubs, spades, hearts, or diamonds. Each suit represents a specific fitness exercise.
Fitness Exercises
- Hearts: Push-ups
- Spades: Squats
- Clubs: Burpees
- Diamonds: Lunges
Execution
- After drawing a card, the player performs the corresponding exercise. The number of repetitions matches the number on the card. For example, Hearts 4 means 4 push-ups. Afterwards, they may continue shooting.
- The group with the most cards wins.
Instructions
- Form pairs. Player A performs running exercises, player B performs strength exercises. Switch exercises by tapping each other when player A returns from running.
- Perform each exercise 3 times:
- Squats
- Jumping Jacks
- Lunges
- Planking
- Push-ups
- Up and down with legs on a bench
- Balance: stand on one leg, hold for 3 seconds, switch legs
- Three lines: quarter, half, and end of the hall, run with a ball.
- Sprinting: 50%, 75%, 100%.
- Slide sideways back and forth along the length of the hall, 3 times.
- Walk backwards back and forth across the hall, 3 times.
- Three steps forward, two steps backward along the length of the hall, 3 times.
- Short acceleration runs from 25% to 100% at 75% of the hall.
- Each round is 3 times with a maximum of 3 minutes.
Formation
- Divide the team into two corners. A pair starts with defending.
- The first pair passes the ball to the goalkeeper and runs a half fast break.
- The pair receives the ball from the goalkeeper just before the halfway line.
- Play out the two-against-two.
- After completion, the next pair starts from the corner and runs a half fast break.
- Simultaneously, the attackers from just now run to the halfway line and become defenders.
- The goalkeeper retrieves the ball as quickly as possible and passes it to the new attackers.
Execution
- 30 sec: Run in place as fast as possible. Use your arms to determine the pace.
- 30 sec: Jumping jacks.
- 30 sec: Squats.
- 30 sec: High knee running in place.
- 30 sec: Hopping on the left leg, left and right.
- 30 sec: Hopping on the right leg, left and right.
- 30 sec: Frog jumps. Keep your back straight when squatting and jump as high as possible. Try to maintain balance when landing without placing your hands on the ground.
- 30 sec: Plank.
This is a resistance and mental strength exercise.
- Each player goes to their position. They will have to take 3 - 5 shots in a row, running back to the position as soon as they shoot. For every two shots, they will have to change the third shot.
- The objective, more than building resistance, is to build mental strength to make the body go forward when we're tired.
- This will be repeated several times.
- The first couple of times the players won't be tired, but after the third or fourth repetition of the series of shots in a row, then they will.
- There can also be one player (pivot for example) blocking shots (not 100% defense, just 30%)
- If the overall team scores more than 50% than the keeper does 20 push ups, 20 sit ups, and 20 squats.
- If the team scores less than, then the team does it.
At the back line, place a bin of balls.
- The players start with a ball in their hand and run to the two hats closest to the net.
- They stand still between the hats and try to throw the ball into the bucket from there.
- Successful. Then they run back to the ball pit. Grab a new ball and run to the two hats in the middle to throw the ball into the bucket again from there.
- Failed. Then they run back to the ball pit. New ball and try again on that level.
- The one who completes the three levels first wins.
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.
Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.
Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.
Shooting game where they get to take a card when they have scored. Each playing card shows a "color," clubs, spades, hearts or diamonds. Each color represents a fitness exercise.
Hearts: Push-ups, Spades: Squat, Clubs: Burpee, Diamonds: Lunges.
Once they have picked a card, they must first perform the corresponding exercise, they do this the number the card indicates. For example, Hearts 4 = 4 push-ups. Then they may continue shooting again. Group with the most cards, has won.
- Place a number of benches in the room. This depends on the number of players present!
- 4 Players per bench
- Two players stand on each side
- The players do an exercise and jump on the bench after the exercise.
- So exercise - jump on the bench - exercise - jump on the bench etc.
Sets of 10 repetitions:
- squats
- lunges
- burpees
- Short break
- Repetition
Amount of repetitions depending on level of players.
Start with 3 sets.
If a set is too heavy do it per exercise with more repetitions (20x)
Start with 3 sets.
If a set is too heavy do it per exercise with more repetitions (20x)
Setup:
Which team brings in most gold pieces/ pits?
Which team brings in most gold pieces/ pits?
- 1 bank & one-against-all
- 2-4 gangs of thieves
- 1-2 guards.
Game consists of 4 rounds of play:
Game Round 1:
Game Round 1:
- Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
- Collect in own vault -hoop-.
- Guard - defender- may only defend outside the bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
- Which team was able to steal most gold pieces?
Game Round 2:
- Divide gold pieces equally among the thieves.
- Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
- Thief -attacker: walk around your cone without the guard catching you.
- Agent -defender: in this case may only defend inside the bank.
- If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
- Which team was able to transfer most gold pieces safely?
Game Round 3:
- Thieves: for x time, steal as many gold pieces as possible from other safe.
- Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
- Guard may only defend inside bank.
- If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.
Which team will have the most gold pieces in their possession after 4 rounds of play?
- Make 2-pairs.
- Player A performs running exercises, player B performs strength exercises.
- When player A is back from run, switch by hand tapping.
Strength circuit. Each exercise 3x:
- Squads.
- Jumping Jacks.
- Lunges.
- Planking.
- Bences.
- Up and down legs bench.
- Standing on 1 leg, hopping, 3 seconds and then the other leg.
Running circuit:
- 3 lines; quarter/half/end of hall, run with ball.
- Sprints 50%, 75%, 100%.
- Slide sideways back and forth length hall 3x.
- Walk backwards back and forth length hall 3x.
- Three passes forward, two passes backward length hall 3x.
- Short acceleration runs from 25% to 100% at 75% hall.
Each round is 3x with a max of 3 minutes.
Use soft ballPlaying vision.
- 5 players in the field without a fixed goalie.
- One aims for a maximum of 2 substitutions per team.
- All players attack together.
- When the opponent has possession of the ball, everyone returns to their own half.
- The one who reaches the circle first can stand on goal.
- The defense is mandatory offensively on own half.
- Scoring is only allowed from the other side's half.
- The goal of defending is to conquer the ball.
- Personal coverage of a player is not allowed.
- Coaches are game leaders, they explain rules, but do not punish.
- Attacker gets the ball back after mistake and may try again.
All players will be divided into groups of 3
- All groups take place along the sideline
- Player A sprints 2x to the other side while players B and C do a power exercise on their place
- When player A comes back, she taps player B, who then starts sprinting Players A and C continue with the power exercise.
- The same happens with player C
- Every player runs 1x and does 2x the power exercise
Examples for power exercises:
- Push-ups
- Burpees
- Jumping jacks
- Sit-ups
- Open swing (arms from left to right, leg moves with you), swinging ever so slightly further
- Arms swing and dribble (front and back and opposite)
- Monsterwalks - sit low 10 paces in front, 10 paces in back
- Crabwalks (same but sideways) watch out for knees
- Duckwalks (even lower) 5 paces
- Dribble and to number 4 (1 leg on knee and alternate)
- Hhigh knees, 10 steps
- Lunge (1 leg back) and rotate upper body - alternate
- Lunge - hip forward, arms extended upward - then hang diagonally forward - then hammy rock (hamstrings, toes up)
- Windshield wiper - sitting, legs spread, always move 1 knee in, 1 knee out
- Then turn on one side and hold
- 1 leg behind, 1 leg in front, first crouched, bend to knee
- then stretch and bend again and grab foot
- Then in this position turn arm in and out
- Planking, forwards and sideways with extension
- 123 in T shape (front left right back / front right left back)
- Squat jumps (short)
- Jumps - 123 high (with 2 legs and with 1 leg - also land on 1)
- Pogo squat or squat left/right (snap down)
- Push-up 4 times side
- Square - front - back side - front - back side, etc.
- Both sides start with a medicine ball in extended arms stepping out onto the pawns.
- When you get back to the corner you run to the bench, there you grab a ball and sprint onto the bench with two legs at a time.
- When jumping off the bench the bench is between your legs.
- You have your arm in a shot position.
- When you have had the whole bench you take three steps and shoot at goal.
- Quickly get the ball again and then jump into the hoops with two legs in each hoop.
- Then shoot at goal again and get the ball.
This exercise focuses on accelerating in the run while looking carefully around you.
- The team divides into 2 numbers that are about the same speed.
- The 2-tals divide on the outside lines of the hall.
- At the start, the 2-counts run one behind the other, front is the runner and back is the ticker.
- At the whistle, the pairs sprint to the opposite line/corner and the ticker tries to tick off the runner.
- Are you tapped? Press down 5 times. Did you escape? 5 x push-ups for the other person.
- Course of rope ladder - poles - blocks - inverted bench
- Taking turns first rope ladder:

- Slalom between the poles
- Blocks
- Jumping over the blocks
- Hopscotch
- With 2 feet at the same time
- Bench
- Balancing over the bench
- Walking sideways over the bench
- While walking throw and catch a ball with the trainer standing behind the bench
Players split up in the LH and RH, all balls to the trainer on the centre spot.
- At the signal of the trainer, players 1 from both corners sprint towards the trainer. Whoever gets there first gets the ball. The other defends.
- The player with the ball has 5 seconds to come to a conclusion within the 9 meters.
- If the player completes and scores, the defender presses 3 times.
- If the player does not complete or does not score within 9 meters, she presses 3 times.
- 2 teams divided over the right and left corner.
- 1 defender between the halfway line and the 9 meter who tries to intercept.
- One of the teams passes to the goalkeeper.
- The goalkeeper plays one of the team around the halfway line.
- The duo tries to outplay the attack and scores on goal.
- After scoring, grab the ball and stay on that side.
- The same is done on the other goal.
- As a variation, you can put 2 defenders down to make it more difficult.
- You can make it more difficult by telling them they cannot bounce.
- Condition exercise for sprint and turning speed
- There are about 6 pawns placed (seen from the back line at 3m, 6m, 9m, 12m, 15m and the middle line (20m)).
- All players start on the baseline.
- At the whistle, sprint to the first pawn,
- They touch the ground and sprint back to the back line (touch the ground here as well),
- Then the sprint to the 6m is started and everyone runs back and forth.
- Until you reach the 20m (middle line), then the exercise is finished.
- This exercise can also be done in pairs
- (The first runs to 3m, the second to 6m and the first again to 9m etc.).
- This exercise can also be done as a variation with a ball and with a dribble.
- You can then also choose to always run forwards or forwards and backwards.
- Pairs stand in pairs in a large circle.
- In the middle are (number of pairs - 2) balls.
- On a signal the players start sprinting on the outside (remember to indicate the direction).
- When the player is back with his/her partner, she/he crawls between his/her legs and takes a ball from the middle.
- Those who have not conquered the ball must do some push-ups or something similar.
- Then they change places and start the game again.
- Variations:
- Sprinting with side steps
- Sprint backwards
- Sprint in different directions
- Lateral sliding passes to the left and right

- The defender sprints between the hat (middle of the field) and the side line of the beach field. (2x)
- When the defender taps the hat for the second time, the attacker runs in and rounds the goal.
- The defender tries to block the shot.
- The goalkeeper takes the ball as quickly as possible
- The defender starts running towards the other goal and gets the ball from the goalkeeper on the way
- The defender finishes with a jump shot or pirouette
- The defender closes the back.
- The attacker becomes the defender and sprints again between the hat and the touchline
- The player that starts the build up slaloms dribbling around the pilons and passes to starting corner player. the player in the corner finishes.
- The player that starts the build up plays pass on each pilon and plays to the starting corner player. The player in the corner finishes.
- The player that starts the build up makes a circle around the pilon and plays to the starting corner.
- The player that starts the build up moves out after her last action and gets the ball played from the player in the corner and finishes.
- Pay attention while the corner is waiting, this player makes steps on the spot with her arms up.