Handballexercises for technique condition

Execution
  • Place a container with balls at the back line.
  • The players start with a ball in hand and run to the two cones closest to the net.
  • They stop between the cones and attempt to throw the ball into the bucket from there.
  • If successful, they run back to the container, pick up a new ball, and run to the two cones in the middle.
  • From there, they try again to throw the ball into the bucket.
  • If unsuccessful, they run back to the container, pick up a new ball, and try again at that level.
  • The first player to complete all three levels wins.
Execution
  • Participants shoot at the goal and may pick a playing card when they score a goal.
  • Each card has a suit: clubs, spades, hearts, or diamonds.
  • Each suit corresponds to a fitness exercise:
    • Hearts: Push-ups
    • Spades: Squats
    • Clubs: Burpees
    • Diamonds: Lunges
  • After picking a card, they perform the corresponding exercise the number of times indicated by the card. For example, Hearts 4 means 4 push-ups.
  • After the exercise, they may continue shooting.
  • The group with the most cards wins.
Execution
  • Jump on one foot and maintain balance. Then sprint to the red line. Repeat on the other foot and sprint to the red line.
  • Perform knee lifts in place for 10 seconds.
  • Stay on your toes and sprint to the red line.
  • Do 5 lunges with the right leg and 5 with the left leg. Sprint to the red line.
  • Jump sideways 3 times back and forth over the line and sprint to the red line.
  • Repeat the sideways jumps, but now with your back to the field.

Description

  • A shooting game where players may draw a card if they score. Each card has a suit: clubs, spades, hearts, or diamonds. Each suit represents a specific fitness exercise.

Fitness Exercises

  • Hearts: Push-ups
  • Spades: Squats
  • Clubs: Burpees
  • Diamonds: Lunges

Execution

  • After drawing a card, the player performs the corresponding exercise. The number of repetitions matches the number on the card. For example, Hearts 4 means 4 push-ups. Afterwards, they may continue shooting.
  • The group with the most cards wins.
Instructions
  • Form pairs. Player A performs running exercises, player B performs strength exercises. Switch exercises by tapping each other when player A returns from running.
Strength Circuit
  • Perform each exercise 3 times:
  • Squats
  • Jumping Jacks
  • Lunges
  • Planking
  • Push-ups
  • Up and down with legs on a bench
  • Balance: stand on one leg, hold for 3 seconds, switch legs
Running Circuit
  • Three lines: quarter, half, and end of the hall, run with a ball.
  • Sprinting: 50%, 75%, 100%.
  • Slide sideways back and forth along the length of the hall, 3 times.
  • Walk backwards back and forth across the hall, 3 times.
  • Three steps forward, two steps backward along the length of the hall, 3 times.
  • Short acceleration runs from 25% to 100% at 75% of the hall.
Execution
  • Each round is 3 times with a maximum of 3 minutes.
Execution
  • The player starts in the corner with sliding movements.
  • At each cone, the player steps out.
  • After stepping out, the player immediately retreats and continues sliding.
  • The player slides to the cone in the corner and initiates a fast break.
Execution
  • Form pairs and use one ball per pair.
  • The first player of the pair passes the ball to their partner.
  • After the pass, the player sprints around a cone and receives the ball back from their partner.
  • Repeat the exercise with the other player of the pair following the same steps.
drawing Passing and conditioning
Setup
  • Form pairs. Both players start on the back line.
Execution
  • The first player sprints to the centre line and back.
  • Meanwhile, the second player performs an exercise, such as:
    • Sitting against the wall
    • Planking
    • Squats
  • Switch roles once the first player has finished sprinting.
  • Repeat several times with the same exercise.
Formation
  • Divide the team into two corners. A pair starts with defending.
Execution
  • The first pair passes the ball to the goalkeeper and runs a half fast break.
  • The pair receives the ball from the goalkeeper just before the halfway line.
  • Play out the two-against-two.
  • After completion, the next pair starts from the corner and runs a half fast break.
  • Simultaneously, the attackers from just now run to the halfway line and become defenders.
  • The goalkeeper retrieves the ball as quickly as possible and passes it to the new attackers.
Execution
  • Run around the entire field.
  • At 1 whistle: touch the ground with one hand.
  • At 2 whistles: touch the ground with both hands.
  • At 3 whistles: jump into the air.
  • At 4 whistles: turn around and run in the opposite direction.
Execution
  • 30 sec: Run in place as fast as possible. Use your arms to determine the pace.
  • 30 sec: Jumping jacks.
  • 30 sec: Squats.
  • 30 sec: High knee running in place.
  • 30 sec: Hopping on the left leg, left and right.
  • 30 sec: Hopping on the right leg, left and right.
  • 30 sec: Frog jumps. Keep your back straight when squatting and jump as high as possible. Try to maintain balance when landing without placing your hands on the ground.
  • 30 sec: Plank.
Setup
  • All balls are placed at the centre line.
  • Form pairs and have them stand in one of the two corners.
Execution
  • The trainer bounces a ball.
  • The players move towards the goalpost and then sprint towards the trainer.
  • The trainer can roll the ball away, bounce it, or hold it to see who retrieves the ball first.
  • If one player remains, have them intercept the balls and pass them back each time.