Handballexercises for technique condition
Execution
- Place a container with balls at the back line.
- The players start with a ball in hand and run to the two cones closest to the net.
- They stop between the cones and attempt to throw the ball into the bucket from there.
- If successful, they run back to the container, pick up a new ball, and run to the two cones in the middle.
- From there, they try again to throw the ball into the bucket.
- If unsuccessful, they run back to the container, pick up a new ball, and try again at that level.
- The first player to complete all three levels wins.
Execution
- Participants shoot at the goal and may pick a playing card when they score a goal.
- Each card has a suit: clubs, spades, hearts, or diamonds.
- Each suit corresponds to a fitness exercise:
- Hearts: Push-ups
- Spades: Squats
- Clubs: Burpees
- Diamonds: Lunges
- After picking a card, they perform the corresponding exercise the number of times indicated by the card. For example, Hearts 4 means 4 push-ups.
- After the exercise, they may continue shooting.
- The group with the most cards wins.
Execution
- Jump on one foot and maintain balance. Then sprint to the red line. Repeat on the other foot and sprint to the red line.
- Perform knee lifts in place for 10 seconds.
- Stay on your toes and sprint to the red line.
- Do 5 lunges with the right leg and 5 with the left leg. Sprint to the red line.
- Jump sideways 3 times back and forth over the line and sprint to the red line.
- Repeat the sideways jumps, but now with your back to the field.
Description
- A shooting game where players may draw a card if they score. Each card has a suit: clubs, spades, hearts, or diamonds. Each suit represents a specific fitness exercise.
Fitness Exercises
- Hearts: Push-ups
- Spades: Squats
- Clubs: Burpees
- Diamonds: Lunges
Execution
- After drawing a card, the player performs the corresponding exercise. The number of repetitions matches the number on the card. For example, Hearts 4 means 4 push-ups. Afterwards, they may continue shooting.
- The group with the most cards wins.
Instructions
- Form pairs. Player A performs running exercises, player B performs strength exercises. Switch exercises by tapping each other when player A returns from running.
- Perform each exercise 3 times:
- Squats
- Jumping Jacks
- Lunges
- Planking
- Push-ups
- Up and down with legs on a bench
- Balance: stand on one leg, hold for 3 seconds, switch legs
- Three lines: quarter, half, and end of the hall, run with a ball.
- Sprinting: 50%, 75%, 100%.
- Slide sideways back and forth along the length of the hall, 3 times.
- Walk backwards back and forth across the hall, 3 times.
- Three steps forward, two steps backward along the length of the hall, 3 times.
- Short acceleration runs from 25% to 100% at 75% of the hall.
- Each round is 3 times with a maximum of 3 minutes.
Execution
- The player starts in the corner with sliding movements.
- At each cone, the player steps out.
- After stepping out, the player immediately retreats and continues sliding.
- The player slides to the cone in the corner and initiates a fast break.
Execution
- Form pairs and use one ball per pair.
- The first player of the pair passes the ball to their partner.
- After the pass, the player sprints around a cone and receives the ball back from their partner.
- Repeat the exercise with the other player of the pair following the same steps.
Setup
- Form pairs. Both players start on the back line.
- The first player sprints to the centre line and back.
- Meanwhile, the second player performs an exercise, such as:
- Sitting against the wall
- Planking
- Squats
- Switch roles once the first player has finished sprinting.
- Repeat several times with the same exercise.
Formation
- Divide the team into two corners. A pair starts with defending.
- The first pair passes the ball to the goalkeeper and runs a half fast break.
- The pair receives the ball from the goalkeeper just before the halfway line.
- Play out the two-against-two.
- After completion, the next pair starts from the corner and runs a half fast break.
- Simultaneously, the attackers from just now run to the halfway line and become defenders.
- The goalkeeper retrieves the ball as quickly as possible and passes it to the new attackers.
Execution
- Run around the entire field.
- At 1 whistle: touch the ground with one hand.
- At 2 whistles: touch the ground with both hands.
- At 3 whistles: jump into the air.
- At 4 whistles: turn around and run in the opposite direction.
Execution
- 30 sec: Run in place as fast as possible. Use your arms to determine the pace.
- 30 sec: Jumping jacks.
- 30 sec: Squats.
- 30 sec: High knee running in place.
- 30 sec: Hopping on the left leg, left and right.
- 30 sec: Hopping on the right leg, left and right.
- 30 sec: Frog jumps. Keep your back straight when squatting and jump as high as possible. Try to maintain balance when landing without placing your hands on the ground.
- 30 sec: Plank.
Setup
- All balls are placed at the centre line.
- Form pairs and have them stand in one of the two corners.
- The trainer bounces a ball.
- The players move towards the goalpost and then sprint towards the trainer.
- The trainer can roll the ball away, bounce it, or hold it to see who retrieves the ball first.
- If one player remains, have them intercept the balls and pass them back each time.