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Handball drills

  • Make pairs of 2 of approximately the same strength/weight
  • Place your hand on each other's shoulders and/or upper arm
  • After the whistle, try to push your opponent over a predetermined line
  • The one who gets the opponent over the line first wins
  • After a few times you switch opponents
  • Players lined up facing each other
  • Hoop between 2 players in the middle
  • With 2 hands bounce ball in hoop to other player - feet side by side
  • Idem with exit left
  • With turn in left shoulder and throw with 1 hand
  • Limited space at the circle.
  • 1 v 1.
  • Try to get past the defender, moving quickly and turning away. Possibly pass and feint movement.
  • Explain what is and is not allowed in terms of defense.
    • Hands against shoulders. Not from the side.
    • Do not hold arms.
    • Do not obstruct a broken player.
In F use a small goal.
  • Divide the group into two teams.
  • The teams stand side by side with about five meters between the players.
  • The players of each team stand behind each other, thus forming a line.
  • The course of the game is a square.
  • Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
  • Thus, the two teams stand horizontally on the same line.
  • At the beginning of the game, the first two players from each team will compete against each other.
Game:
  • At the coach's whistle, these 2 players begin to run and follow the lines of the square.
  • They will run until they meet on their way.
  • At that point they will have to fight for passage!
  • This is how you do it:
    • You play leaf-stone-scissors.
    • Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
      • leaf: the hand outstretched
      • stone: the hand clenched into a fist
      • scissors: index finger and middle finger extended
    • The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
  • Of course, when the same symbol is shown, you have to start counting again.
  • The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
  • The loser walks back.
  • The goal is to get to the other team as quickly as possible!
  • But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
  • Then the leaf-stone-scissors game begins again.
  • Thus, the winning player is always stopped until he/she reaches his/her team.
  • Divide the group into 2 teams.
  • Make an F-Field; width of field.
  • Have the groups pass the ball 10x to each other without the other team touching the ball for 1 point. Pass only, do not bounce.
  • With an odd group, you can give one player a different vest and they will always play on the team with possession of the ball.
Making it more difficult:
  • Do not pass to the same back.
  • Everyone must take their turn.
  • Ball must not touch the ground.
  • Only pass with a bounce.
  • You plot a square with the desired distance to fit.
  • Each corner has a pawn.
  • 1 ball is needed.
  1. One player starts and throws the ball clockwise to the next corner. Then runs to the next corner chasing the ball.
  2. This is how the square goes around.

Possible challenges:
  • Throwing clockwise and running counterclockwise.
  • With 2 balls.
  • With 2 balls throwing diagonally and crossing. Beware of other players.
  • With bounce.
  • With connecting passes to the next corner.
drawing Fitting in a square
  • Narrow space 3 or 4 meters mark between 6 and 12 meters
  • 2 defenders with vests stand at the 9 meter mark
  • 2 attackers with ball come in pass and go back, and then attack begins.
  • Make sure defenders make contact, right shoulder and left first hand over ball.
  • Attackers must constantly break free and distance themselves.
  • Try passing moves.
  • Can be done at the circle in 2, 4 and even 6 stations.
  • 2 groups in a row.
  • The back player crawls under the next one, jumps over the next one there, crawls under again, etc.
  • Out in front: throw again to the last one, and it starts again.
  • Whoever crosses the line first.
  • Mark! Practice at minidoeltje.
  • Coach throws to.
  • 0 pass / catch
  • Step left -equal to opponent's right foot.
  • Big step right -foot sideways - supported by force from left - body turns to right.
  • Step left toward 6 yards past opponent.
First tentative break-out exercise.
  • 2 players next to the goal, trainer or goalkeeper says go, players start running.
  • 1 player is played on, already overplaying to the other side.
  • mats - head roll.
  • pawns - dribble around.
  • ladder - footwork.
  • goal - jump shot.
Set out the speed ladder and have players move through the ladder to the beat of the music. Different variations are possible:
  • 2 feet out, 2 feet in.
  • 2 to the front, 2 to the back.
  • Hopping.
  • Hopping in zigzag; left of ladder, inside ladder, right of ladder, next compartment of ladder, left of ladder, etc.
  • Side jumps. Like a skier.