Handballexercises for u12
Line player stands at approximately 7 meters with his back to the goal.
In front of the line player stands a chook
In front of the line player stands a chook
- 2 players left and right behind the line player alternately throw a ball into the chook.
- The line player catches, turns 180 degrees as fast as possible and shoots jumping from position on goal, with goalkeeper.
- Can be on either side.
- Throwers alternate.
- After 4 line players switch.
Use Magnet aiming discs or a hole cloth if necessary.
- Player throws to thrower, player catches ball again, lands in 0pass.
- Then 3-step. Pay attention:
- Left hand goes with ball, left arm stays slightly in front of body. Protection of ball and space in front.
- Keep body low, increases jumping power. Dribble also helps.
- High jump off, right leg gives a kicking motion slightly to the outside during throw.
- Keep arm high at beginning of throw for more throwing power.
Marker at jumping spot.
Multiple 'stations'.
1. Kneeling with right leg in front, start, left to marker, followed by jump shot.
Throw arm sideways, not high.
2. Approach from corner.
Jump far! Turn in the air, arm sideways.
3. Tackler with ball.
Run-up from the corner - Thrower plays with bounce.
Multiple 'stations'.
1. Kneeling with right leg in front, start, left to marker, followed by jump shot.
Throw arm sideways, not high.
2. Approach from corner.
Jump far! Turn in the air, arm sideways.
3. Tackler with ball.
Run-up from the corner - Thrower plays with bounce.
Course of exercise:
- Twosome starts with the ball;
- A throws to B;
- A runs to the position of B;
- B throws ball to other player at position A.
Assignment form:
- Form two groups of three people;
- Each group a ball.
Example form:
- Preform the exercises you give so participants understand.
Observation Form:
- See if the participants are throwing into their hands;
- See if participants are doing the exercise easily:
- Increase the distance or decrease the distance between the players.
Coaching Form:
- Play the ball into the other person's hands;
- Step out the moment you throw the ball.
Toss
- Each player has a ball, puts it on the ground between his legs, except player 1
- Player 1 plays the ball to nr 2,
- runs behind
- gets the ball back and passes it to 3 etc.
- At the end player 1 joins the 3.
- Player 2 starts running when player 1 is at the 3rd player.
Organization:
Children divide into groups of four, one of which is the attacking point
Catch:
- Children per foursome one ball
- Children stand in the width of the hall facing each other, distance about 4 meters
Command Throwing and Catching:
a. Attacking team plays the ball with bounce between the lines. Front players try to catch the ball.
b. Point of play plays the ball between the lines. Front players try to catch the ball.
. Combination of a. and b.
Point of attack may choose whether to play the ball directly or with the bounce.
. Rules
- When you have caught the ball, play the ball back to the attacking point and join the line up.
- Change attacking point regularly.

Children divide into groups of four, one of which is the attacking point
Catch:
- Children per foursome one ball
- Children stand in the width of the hall facing each other, distance about 4 meters
Command Throwing and Catching:
a. Attacking team plays the ball with bounce between the lines. Front players try to catch the ball.
b. Point of play plays the ball between the lines. Front players try to catch the ball.
. Combination of a. and b.
Point of attack may choose whether to play the ball directly or with the bounce.
. Rules
- When you have caught the ball, play the ball back to the attacking point and join the line up.
- Change attacking point regularly.

- Run from back line to back line at a fast pace.
- You make 2 pairs, number one starts running and number two counts how many times she makes it to the back line.
- Start with 4 minutes and build up with 30 seconds or 1 minute extra.
- Keep track of how many times each person has made it to the back line.
- You lay down a running ladder and everyone goes through the ladder with fast footwork
- At the end there is a bench, use the right leg to push off onto the bench and make the jump shot.
- Number round high left and number 3 high right, alternate
- Variation, low and free
- Two rows facing each other along the sideline.
- On both sides, two players start 1 with ball, 1 without ball
- At 3 meters distance the ball is played to the trainer (center line)
- Players walk around the pawn.
- Get the ball, play over and finish on goal.
- Course of rope ladder - poles - blocks - inverted bench
- Taking turns first rope ladder:

- Slalom between the poles
- Blocks
- Jumping over the blocks
- Hopscotch
- With 2 feet at the same time
- Bench
- Balancing over the bench
- Walking sideways over the bench
- While walking throw and catch a ball with the trainer standing behind the bench
- A bank on which the targets are placed
- 8 pawns on the bench as aiming goals
- 8 soft balls (handball size)
- 2 backlines at 4 meter from the goalposts
- Markings at the sides, so the balls will not roll far away.

- Try to throw the pawns off the bench as hard as possible
Rules:
- Both parties stand behind the back line
- Stay behind the line when throwing the ball
- Do not chase your ball, but wait until another ball comes your way
- If the ball remains in the field on your side, you may retrieve it
- When all pawns are off the bench the game is over
- Which team has thrown away the most pawns?
- Players roll the ball
- Go after it
- Pick up the ball and dribble on
- Players roll the ball
- Go after it
- Run around the ball
- While facing the same way
- Then they pick up the ball and dribble on
- In pairs
- Trainer stands between the two
- Throws the ball away
- Players run after it
- Player who has the ball first becomes attacker, other defender
- Does the striker succeed in shooting at the goal?