Korfball drills for technique 1,5 meter / corona / covid-19
- Make a kind of tennis court with pawns, where there are 3 squares (the middle square is 'the net', this is about one meter wide).
- In the two outermost squares stands a player.
- The two players take turns with the ball.
- They have to bounce the ball in the middle square, and try to bounce the ball in the other player's square.
- In between they catch the ball, so you are not allowed to tap it!
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball in the air with two hands.
- Make two rows at 10 metres opposite each other and about 3 metres apart.
- The players face each other one by one.
- Face each other with both hands and do not drop the ball.
- Make a series as high as possible in 1 minute.
- Play with the outer hand on the outer hand of your opponent, with one hand throw and catch (right), make a series as high as possible without dropping the ball.
- Play with the outside hand on the outside hand of your opponent, with one hand throw and catch (left), make a series as high as possible without dropping the ball.
- Run into each other, jump and catch and throw the ball with two hands in the jump.
- In teams of 2 at the basket, 3rd player does secondary exercises.
- Player 1 (attacker-rebounder) with ball under the basket, player 2 about 5 meters in front of the basket.
- The shooter's assignment is to score 6 times from a shot.
- After each shot, the shooter moves again, so everything must be done on the move.
- The positions remain until someone actually has 6.
- Then you rotate through (declarer --> rehearsal --> shooter --> declarer).
- Always keep in mind that the distance rules must be maintained, especially when rebounding a shot that falls in front.
- Player 1 (attacker) starts with the ball under the basket.
- Player 2 moves freely in front of the basket and gets the ball.
- Player 1 also starts to move freely by starting from the basket zone.
- Player 2 (in possession of the ball) takes off with the necessary threat of a shot.
- Player 1 plays and cuts in for a through ball from the space.
- Which basket scores 7x first?
- Then turn around.
- Make sure you keep the right order and move on to the next exercise.
- Player 1 is declarer/rebounder.
- Player 2 is shooter in motion.
- The goal is for the shooter to always get the shot, and for the rebounder to also get the rebound.
- You get 90 seconds to shoot a long series of goals, without the rebounder dropping the ball.
- If the ball falls on the ground, the shooter starts again from 0 (exception is when the goal is scored, then the ball may bounce max 1).
- Move on to the next exercise in the correct order.
- Objective:
- Rebound duel as realistic as possible without physical contact, but by positioning and anticipating rebounds well.
- The handler stands 3 meters next to the post.
- The handler passes the ball when asked to do so by putting his hands forward.
- The taker catches the ball himself.
- The handler becomes the shooter and the shooter becomes the handler. score 10 goals pp
- You will do this task in pairs.
- Use a basket for each pair.
- Put 4 hats around the basket in a square about 1.5 meters from the basket. (the basket is in the middle)
- Stand in between the 2 hats in front of the basket.
- Shoot to score.
- The person under the basket names a colour and you tap on that colour.
- Go back between the 2 hats in front of the basket.
- If you have scored, you don't have to run to a colour.
- Do this until someone has scored 5.
Training on tight passing.
- 2 players start at about 2 metres from each other You can increase/decrease the distance over time or depending on the variation you do.
- Passes must be hard!
- Make sure that you don't throw hard just for the sake of throwing hard, but that you throw hard to get the ball to the team-mate quickly and tightly.
- Keep reminding them of this constantly.
- Passes should also be tight.
- No "piss bows". These passes are slow and easy to intercept.
- When catching with one hand, make sure you move with the hand and if necessary step with the corresponding leg
Variation 1
- Player 1 passes with his right hand to player 2's left hand.
- Player 2 takes over and passes right back to player 1.
- After one minute both players change their throwing and catching hand.
- Repeat this at larger and larger distances.
Variant 2
- Player 1 passes right to player 2's left hand.
- Player 2 passes back with his left hand to the right hand of player 1.
- After one minute both players change their throwing and catching hand.
- Repeat this at larger and larger distances.
Variant 3 - with movement left-right
- Player 1 has the ball.
- Player 2 moves to the left or right.
- Player 1 passes to outside hand of player 2.
- Player 2 passes back with his outside hand.
- After one minute, the players change positions. (Player 1 moves left/right. Player 2 passes to).
- Repeat at increasing distances.
Variant 4 - deep line
- Player 1 has the ball.
- Player 2 moves towards player 1 from the side.
- Player 2 puts his foot across and runs a deep line away from player 1.
- Player 1 passes with a small arc (but still tight!) to player 2.
- After one minute the players change function (player 1 starts running, player 2 passes to him).
- Players run/dribble around a set square. (poles/pawns, sufficient distance from each other).
- Players are given a list of commands in advance, with a corresponding number.
- The trainer calls out a number randomly, players carry out the assignment.
- You can adjust the number of missions and the missions themselves.
- Example of assignments.
- Tapping the ground.
- Jump in the air.
- Sprint to the next pole.
- 1 burpee.
- Backwards as if you are defending until the next pole/pawn.
- 1 pole with a pawn or ball on each side at 2 meters.
- When using pawns, the ball is at the first pawn and the player takes it to the next pawn and puts it back there.
- When using balls, the player puts the ball back at the original spot before going to the next pawn.
- Player starts at 5 meter before the basket, on start signal player sprints to the first pawn/ball.
- Player jumps back and forth as high as possible over the pawn/ball, catches the ball and scores from 2m.
- If the goal is missed the player jumps back and forth over the ball again and scores.
- If the goal is hit go to the next ball/pawn and repeat until the player has had all sides of the post.
- Can make it a competition in various ways, increase the distance from 2m to 3 or 4m, instead of jumping left-right to front-back.
- Original exercise is from Korfbalfit.
- Blue plays from under the post to the red player in front of the post.
- The red player puts the ball on the ground and sprints to the right.
- Blue sprints to the ball and picks it up.
- Red makes a breakthrough move, but doesn't follow through and deflects.
- Blue plays the ball, red shoots and white catches the ball.
- score together 15 times