Korfball drills for warming-up

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Circuit training where every 2 minutes a station is rotated through. If necessary, adjust assignments according to the people present.

Assignments:
  • Walk-through ball (2 people)
  • Jumping rope (1 person)
  • Penalty throw (1 person)
  • Sitting ball return, 4x left, 4x right, 4x straight ball above head to ground and repeat (2 people)
  • Free throw (2 persons)
  • Walk straight/diagonal (1 person)
  • Short chance (1 person)
  • Pass assignment: walk sideways, player 1 gives pass straight ahead, player 2 changes hands and plays bot pass straight ahead after which player 1 changes hands again (2 persons)
  • Shot in front of the basket from movement (2 persons)
  • Ball skills: on 1 leg, turn ball around body and back, then pass ball under raised leg and repeat from beginning. After 2 series, change supporting leg (1 person).
  • Shot behind the basket from movement (2 persons)
In groups of 3 at the basket
Pick up
pots
in the middle (2 places) when tasks are completed (continue until pots run out, no staking on other posts)




Tasks: (take chances in turns)

  • Together 8 runners score
    • Basket from 2 to 6 dots
  • Together 5 runners score
    • Basket from 2 to 3
  • Together score 6 go-arounds, then together score 4 shots (on the move) from about 6 meters. Swap after 3 shots
    • Hive of 2 first together to score 4 shots, then together to score 4 shots (on the move) from about 4 meters behind the basket, change after 3 shots
  • Score together 6 go-ahead shots, then score together 4 shots (on the move) from about 6 meters. Swap after 3 shots
    • Basket of 2 firstly together score 4 doorlopers, then together score 4 shots (on the move) from about 4 meters behind the basket, change after 3 shots
  • First each score 1 run through, and then each score 2 penalty shots
    • At basket of 2, someone scores 2 shots through the net
  • First each 1 runner scores, and then each 4 short chances under the basket
    • At basket of 2, someone scores 2 go-arounds, and scores 6 short chances each

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  • This exercise is designed to let the players choose for themselves what they want to improve on.
  • Which (improvement) goal, which they have set for themselves, do they want to improve here.
  • As a trainer you can steer this by guiding the choice.
  • For example: the exercise must have something to do with passing/shooting/attacking/looking etc.
  • Set out a parcour of hats (= game board).
  • Per pair of players a pylon is needed (or a water bottle/shirt).
  • First exercise is the same for everyone, e.g. 20 balls. Then the game begins.
  • Dice is the number of hats ahead.
  • 1 through 5 are korfball drills, 6 = fitness task
  • If you land on the same pylon as another duo, you may give them an extra assignment.
  • Examples of korfball exercises:
    • walk-through balls
    • dodge
    • shots
    • penalty throw
    • 2 walk-through balls and then a penalty throw
    • pull-away balls
  • Examples of fitness exercises:
    • Squats
    • Push-ups (possibly on knees)
    • Jumping jacks
    • Lunges, first stepping out with the left, then with the right.
    • Burpees


1 attacker, 1 attacker and 1 rebounder: (with 2 without rebounder)

Always work alternately left + right laterally.

This assignment consists of 2 parts:

  1. Communicator with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Spin the ball around your body and replay to the declarer who brings a new support active (at 3-player, the rebounder comes in as the new declarer)
    2. Take a walkthrough ball
    3. Pass through for a shot opportunity behind the basket
  2. Attacker with ball under the basket, attacker makes lateral run and gets the ball on the outside:
    1. Throw the ball behind your body over your shoulder and catch it again, pass to the attacker who brings a new support into play (in case of a triple, the rebounder becomes the new attacker).
    2. Go via an evasive move to the shot and then fall in.
    3. Inside-action is not played on, but starts in the backfield
    4. Instead of shooting, you bring the ball around your body, pass to the attacker again and make a through ball
4 posts (3 posts when with 7):

  • Under each pole someone with ball, and someone without ball in front.
  • Attacker goes through the obstacle to make the action on the basket.
  • Attacker continues through the middle to the next basket.

  • Post 1: 4 hoops through which left-right must be run
  • Pole 2: running ladder 2 foot contacts
  • Post 3: 5 hurdles: 1 foot contact between each hurdle
  • Pole 4: chance without obstacle (only with 8 players)
  1. Walkthrough
  2. Short chance after a stoppage
  3. Short chance by declarer after handball
drawing

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  • Both teams line up behind the line and each has their own sprint track.
  • The focus here is on responding to commands while sprinting, Goal of the players is to be first through a gate.
  • This can be the gate at the end of the sprint track. However, a command can also be given by the trainer to run through a gate at the side of the track (pots/cones).
  • Sprinting forward, backward or really stopping and turning around are all possibilities.
Fun of this game is that you can turn it into a little competition. As a trainer, you can give the commands in such a way that the score is always exciting, because not always the fastest sprinter wins, but the player who reacts the fastest.

drawing
  • Divide the team into 2 equal groups
  • 4 poles
  • Per group 2 poles to defend
  • May score on the 2 poles of the other group

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Warm-up:

The goal is to get the Frisbee to the other side, in the box behind the playing field, by means of free running.
The attacking side gets a point when a teammate catches the Frisbee behind the line.
The player who is holding the Frisbee is not allowed to run with the Frisbee.
The defenders may not defend directly against the player who is holding the Frisbee, but they may hit the Frisbee to the ground.
The Frisbee is then for the defending side.
Therefore, if the Frisbee does not reach a teammate, it is always for the opposing team.






  1. The game is played in two teams of 4 players.
  2. The offensive team starts with the Frisbee in their hands.
  3. By overplaying, the attacking side tries to catch the Frisbee behind the backline. Is there a catch? Then the attacking side has a point.
  4. The defending side can get possession of the Frisbee by hitting it on the ground when it is loose.
  5. The team that scores 3 points first wins.

Too hard? At some point you can also choose to play in a square, where the Frisbee no longer needs to be brought behind the playing field only, but all sides earn a point

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