Korfball drills for technique warming-up
- Players start on the back line in 1 row.
- Each line is numbered from 1 to 7.
- I call a number each time and they have to sprint to it.
- Vary between forwards and backwards.
- 1 declarer throws the ball to the person in front of the basket
- He then takes a shot
- If the ball is caught under the basket, he goes inside and takes a through ball
- Finally, he then takes a short chance
- Exchange by.
- The person who aimed goes to indicate.
- The declarer closes in behind.
- Point count:
- Shot counts 2x
- Walk through counts 1x
- Short chance counts 1x
- You can play this as follows e.g. who reaches the 20 first
- Or 1 minute and then see who has the most points per basket
Explanation
- Divide the group into pairs. Each pair has a ball and a basket with four hats.
- Plot the field as shown in the drawing.
- Player 1 starts at the hat in front of the basket, player 2 is the give-up.
- Player 1 starts with a broadside and then tightly sets up for the through ball.
- After the through ball, player 1 keeps moving close to the basket for a short chance.
- Finally, player 1 makes a deep line for the shot.
- After this, player 1 alternates with player 2.
To make it competitive, you can tie points to the different goals.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
Through-ball and short chance count for 1, the distance shot for 2. Three chances hit in one turn gives 5 points. Not scoring is 1 point deduction. Who scores 25 points first and which post has both players with 25 points first.
- 4-team at a box which is marked out with 4 pawns
- The ball is played back and forth at the front pawns
- Players keep moving
- Players cross each other
Goal is to put 3 in a row.
- Make 2 teams
- From each team, 1 player runs with a colored hat and places it in a hoop
- When the first player returns the 2nd player of the team starts, then the 3rd.
- When there is 1 hat of each color the 4th player may move a colored hat to get 3 in a row.
- 1 person is the ticker
- The ticker is going to try to tickle as many people as possible, ticked? Then hold each other's hands until the pendulum is very long!
Red dots are the tickers. They are not allowed to let go of each other. The blue dots are the people who have yet to be tapped.
- 2 poles facing each other (each at 7 meters from the center line 4 poles side by side ).
- Each post has its own 2/3 team.
- The 2 players going for a through ball run towards the other pole.
- In the middle they run around the pylon (or around the center line).
- The players sprint back to their own post and take a through ball 40x scoring
Variants
- Instead of a through ball a pull away ball behind the post. 20x scoring
- instead of a through ball you take an away ball at max 3 m from the post 20x scoring
- instead of a through ball you pass the post and get the ball in front of you and shoot from the back 20x score
2 teams play a game.
- Instead of baskets, you must score by throwing at a cone.
- This cone is in the center of the circle and around it are players.
- One player stands in front of the pawn to protect it.
- The players around this one player must try, by passing the ball quickly around, to throw at the pawn.
- Meanwhile, the player in front of the pawn tries to intercept the ball and defend the pawn.
- When the ball is intercepted, he/she gets a point and the ball goes back to the outside.
- Switching: when the pawn is hit, the player gets a point and switches places with the player in the middle.
- Whoever has the most points wins.
Goal: Playing together as attackers and intercepting the ball as defenders.
- Make throw-overs more difficult: two in the middle, throw with left.
- Making overthrowers easier: With two balls.
- Take a lap around the field. On the long sides jog, on the short sides walk.
- Stand upright, feet hip-width apart. Make 20 squats at slow pace.
- Stand upright, feet hip-width apart. Make 20 jump squats. Begin with arms extended above your head. To add extra power to the jump; Drop your arms along your body while bending your knees. Swing the arms through to the back and jump while moving your arms back forward and up. Keep your back straight, hips back, feet flat on the ground.
- Do lunges in three positions per leg. Basic position; stand upright with your feet slightly apart.
- Put your right leg straight ahead and bend the knee 90 degrees. Your left knee as close to the ground as possible; come up.
- Put your right leg, with the foot turned slightly forward to the right side. Bend your left knee. Return to base position.
- Put your right leg back, bend your left knee. Return to base position.
- Put your left leg straight ahead and bend the knee 90 degrees. Your right knee as close to the ground as possible; come up.
- Put your left leg, with the foot turned slightly forward to the left side. Bend your right knee. Return to base position.
- Put your left leg back, bend your right knee. Return to base position.
- Make a lap along the field. On the long sides jog. On the short sides sprint.
Goal:
Warm-up with reaction training.
Warm-up with reaction training.
- The field is divided into five different lines, including the sidelines.
- Everyone starts on the same line, starting with short strides.
- The trainer calls a color/type of line each time, which the group must run to as fast as possible. You have to tap the line on the floor with two hands.
- Later a competition element is added to this.
- Whoever taps the line last, drops out.
- Posts down the centre of the hall
- One player under the post with a ball
- A player on either side of the post
- Feeder passes out to one player
- Player passes back and does a running in shot underhand
- Feeder moves to the vacated space at the side
- Attacker becomes the feeder for the other attacker
- Feeder passes out, attacker passes in and does a running in shot overhanded
- Players change positions as in first iteration
- Players stand in a large circle.
- The ball must always be passed to the neighbor.
- The direction of passing can be clockwise or counterclockwise.
- More and more balls are added.
- When the ball hits the ground, players must walk to the edge of the field and back again before being allowed to continue.
- The ball must be thrown with the left hand to the left and with the right hand to the right.
- If it is too easy, one-handed catching is possible if necessary.