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Soccer drills for technique defense

  • Half of the players start with a ball, the other players try to conquer the balls.
  • The players who lose a ball, try to conquer another one.


Size: depending on age and skill.
Length: 20-25 meters.
Width: 15-20 meters.

Attacking:
Score goals.
- Dribble through the box.
- Staying active.

Defence:
Preventing goals and conquering the ball.
- Take away the ball.
- Staying active.











  • Ordinary rules of the game (match alike)
  • Check that what has been learnt is understood and applied in a game 
  • Scoring in the small goal must be done with the foot. = 1 point
  • Scoring in the big goal with the head = 2 points
  • Has the objective been achieved?
  • To see the relationship between the solutions/possibilities offered in the previous exercise forms and the party form (competition)
drawing 5 against 5 match
  • The defenders (formation 1-2-2) try to prevent the attackers from scoring, by making the space as small as possible and conquering or blocking the ball at all costs. 
  • The defenders help each other by keeping the distance between them as small as possible.
  • The attackers (formation 4-2) try to make the field as large as possible in order to score a goal
  • After conquering the ball, the defenders can try to score in a small goal
  • The attackers can score in a big goal with a goalkeeper
  • When the ball goes out of the field, it is kicked back in where it went out. 



6-against-4-play-off
  • In this exercise, an attacker is played by a midfielder while he has a defender behind him. 
  • The attacker must hold the ball for 5 seconds so that the midfielder can close in and receive the ball. 
  • The defender must try to take the ball.

2 teams

  • The players have to play football 4 against 2 and must have replayed at least 3 times in the attack and a maximum of 10 times before scoring.
  • When a ball is taken off/ touched/ crosses the line or a score is scored, there must be a switch between attacking and defending.  
  • When there is no overplay, no scoring is allowed. 

1 v 1 

  • Playing in
  • Find each other
  • Going in to win the duel
  • Score or ball goes out 
  • Next pair starts
drawing 1 v 1

Duration: +-10 min

  • Execution: 
    • 1 ball per pair
    • Ball in the middle
    • Both players one step behind
    • Players move forward at the same time so that the foot comes next to the ball
    • With the other foot they kick the inside as hard as possible against the ball 
  • Number
    • 10 times 5x right
    •  5x left 
    • Then change partners
  • Coaching moment:   
    • Don't hold back dare to kick
    • Kick against the heart of the ball 
  • Walk over the field in 2 numbers. 
  • Both players hold one end of a rope (1.5 meters).
  • Once the attacker determines the pace and direction. 
  • As soon as the rope is released when it comes to tension, the attacker has a point. 
  • Defender may only hold the rope loosely.
  • Divide the amount of players among equal teams. 
  • For example 3 teams of 3 or 4 teams of 3. 
  • Give each team its own coloured jacket. 
  • These teams compete against each other in 1 field. 
  • The first team to score is one round ahead. 
  • All players jog in over the field (square)
  • Half the number of players has a ball
  • players with ball pass the ball to a player without ball (eye contact).
  • The players are not allowed to keep the ball with them for longer than 5 sec.


  • At the moment the trainer whistles (signal), all players without a ball sprint as fast as possible to the closest player who has a ball and try to take it away.
  • The player who has the ball should try to fence it off. (1:1 duel)
  • When the trainer blows the whistle again we switch back to jogging and passing!


Nice variant is when you have an odd number of players, the player who can't find a direct opponent gets a command (for example sprint over the width of the field).

trying-to-win-the-ball-back-as-fast-as-possible

Organization:

There will be 6 against 5 + goalkeeper.

If the party that has to score on the big goal has lost the ball, they have to defend 5 goals.

After 15 minutes of changing halves.

Remarks:

If the attackers of the triangle game lose the ball, it can very quickly result in a counter-goal.

Especially the players who don't play in the league games can't like this kind of game.

Points of attention:

Cover the man in time.

Do not go in recklessly.

Cover on the good side.

Posture during the duels, through the knees.

losing-ball-possession-and-taking-in-the-right-positioning

Organization:

There is 3:3 played. Without goalkeepers.

On the goal of 7 meters may only be scored from the 16 meters area.

The other party can score on the 2 goals, from any position.

If the ball goes out at the sides, it is restarted with a kick.

After a goal or if the ball passes the backline, the game is restarted on the back line of the offensive team (triangles).

There will also be 2 new defenders and 3 new attackers in the field.

Points of attention:

Fierce defending before they are in the 16 meter area.

Make the field small when defending.