Soccer drills for technique defense
- Half of the players start with a ball, the other players try to conquer the balls.
- The players who lose a ball, try to conquer another one.
Size: depending on age and skill.
Length: 20-25 meters.
Width: 15-20 meters.
Attacking:
Score goals.
- Dribble through the box.
- Staying active.
Defence:
Preventing goals and conquering the ball.
- Take away the ball.
- Staying active.
- Ordinary rules of the game (match alike)
- Check that what has been learnt is understood and applied in a game
- Scoring in the small goal must be done with the foot. = 1 point
- Scoring in the big goal with the head = 2 points
- Has the objective been achieved?
- To see the relationship between the solutions/possibilities offered in the previous exercise forms and the party form (competition)
- The defenders (formation 1-2-2) try to prevent the attackers from scoring, by making the space as small as possible and conquering or blocking the ball at all costs.
- The defenders help each other by keeping the distance between them as small as possible.
- The attackers (formation 4-2) try to make the field as large as possible in order to score a goal
- After conquering the ball, the defenders can try to score in a small goal
- The attackers can score in a big goal with a goalkeeper
- When the ball goes out of the field, it is kicked back in where it went out.
- In this exercise, an attacker is played by a midfielder while he has a defender behind him.
- The attacker must hold the ball for 5 seconds so that the midfielder can close in and receive the ball.
- The defender must try to take the ball.
2 teams
- The players have to play football 4 against 2 and must have replayed at least 3 times in the attack and a maximum of 10 times before scoring.
- When a ball is taken off/ touched/ crosses the line or a score is scored, there must be a switch between attacking and defending.
- When there is no overplay, no scoring is allowed.
1 v 1
- Playing in
- Find each other
- Going in to win the duel
- Score or ball goes out
- Next pair starts
Duration: +-10 min
- Execution:
- 1 ball per pair
- Ball in the middle
- Both players one step behind
- Players move forward at the same time so that the foot comes next to the ball
- With the other foot they kick the inside as hard as possible against the ball
- Number
- 10 times 5x right
- 5x left
- Then change partners
- Coaching moment:
- Don't hold back dare to kick
- Kick against the heart of the ball
- Walk over the field in 2 numbers.
- Both players hold one end of a rope (1.5 meters).
- Once the attacker determines the pace and direction.
- As soon as the rope is released when it comes to tension, the attacker has a point.
- Defender may only hold the rope loosely.
- Divide the amount of players among equal teams.
- For example 3 teams of 3 or 4 teams of 3.
- Give each team its own coloured jacket.
- These teams compete against each other in 1 field.
- The first team to score is one round ahead.
- All players jog in over the field (square)
- Half the number of players has a ball
- players with ball pass the ball to a player without ball (eye contact).
- The players are not allowed to keep the ball with them for longer than 5 sec.
- At the moment the trainer whistles (signal), all players without a ball sprint as fast as possible to the closest player who has a ball and try to take it away.
- The player who has the ball should try to fence it off. (1:1 duel)
- When the trainer blows the whistle again we switch back to jogging and passing!
Nice variant is when you have an odd number of players, the player who can't find a direct opponent gets a command (for example sprint over the width of the field).
Organization:
There will be 6 against 5 + goalkeeper.
If the party that has to score on the big goal has lost the ball, they have to defend 5 goals.
After 15 minutes of changing halves.
Remarks:
If the attackers of the triangle game lose the ball, it can very quickly result in a counter-goal.
Especially the players who don't play in the league games can't like this kind of game.
Points of attention:
Cover the man in time.
Do not go in recklessly.
Cover on the good side.
Posture during the duels, through the knees.
Organization:
There is 3:3 played. Without goalkeepers.
On the goal of 7 meters may only be scored from the 16 meters area.
The other party can score on the 2 goals, from any position.
If the ball goes out at the sides, it is restarted with a kick.
After a goal or if the ball passes the backline, the game is restarted on the back line of the offensive team (triangles).
There will also be 2 new defenders and 3 new attackers in the field.
Points of attention:
Fierce defending before they are in the 16 meter area.
Make the field small when defending.