Tennisexercises for u10

Challenge
  • Which pair can hit the ball over the net with the forehand the most times within a set period?
  • You may count every successful forehand stroke.
  • If the ball goes out, you do not need to start over; you may continue counting.
Extensions
  • Play using only the backhand.
  • Use both techniques.
Execution
  • The players stand in pairs facing each other outside the circle area.
  • The circle area is marked with strips, cones, or small markers.
  • At the trainer's start signal, they try to tag each other.
  • They may only move sideways using side steps.
  • Due to health guidelines: Hold a racket in hand and tag with it.
  • The goal is to be the first to score 3 points.
drawing Warm-up in pairs with 5 positions
Objective
  • Which pair can play the ball over the net the most independently?
Setup
  • The players stand close to the net. Two hoops are placed between both players, approximately one meter apart.
Execution
  • Try to bounce the ball into each other's hoop. Who has the most hits?
Make it harder
  • Increase the distance between the players. Each player on one side of the net, with two hoops on each side of the net. Play the ball over the net and try to bounce the ball into the other hoop.
Execution
  • Place a ball on the racket of each player.
  • The players try to steal each other's balls without letting their own ball fall off the racket.
  • If a player's ball is stolen or falls off, they must run a lap.
  • Adjust the exercise based on the age of the players.
Execution
  • The player zigzags as quickly as possible with their face towards the net between the cones.
  • The next player may start when the player in front of them is halfway through.
  • The trainer throws a ball forward.
  • The player must hit the ball back with a forehand after one bounce at the end of their sequence, then with a backhand.
Variants
  • Hop on the left or right foot.
  • Circle around each cone.
  • Jump over the cones with both feet.
  • Same with backhand on the other side, throwing and starting.
drawing Lateral movement with forehand and backhand
Execution
  • Place the ball on the racket and let it roll over the strings without letting it fall off.
  • Keep the ball on the racket while touching the floor, sitting down, standing up, hopping, and running.
  • Try to keep the racket at chest height.
  • Throw the ball up with the racket and catch it again with the racket.
  • Throw the ball a little in front of you, run after it, and catch it again with your racket.
  • Throw the ball up, let it bounce once, and then catch it with the racket.
  • Keep hitting the ball upwards without catching it and try to walk around while hitting the ball upwards.
  • Who can do this without mistakes and without touching anyone?
Execution
  • First, play two backhands to any spot on the opposite half of the court.
  • Then, move towards the net.
  • Afterwards, play two volleys.
drawing Backhand and volley combination
  • Lay a rope with a hat on one end.
  • The players have their racquet and a balloon.
  • They play the balloon up with the racket and while the balloon is in the air, they move the hat from one side of the rope to the other.
  • You can make it a competition by suggesting a number of times.
drawing Racket & balloon
At the back line, place a bin of balls.
  • The players start with a ball in their hand and run to the two hats closest to the net.
  • They stand still between the hats and try to throw the ball into the bucket from there.
  • Successful. Then they run back to the ball pit. Grab a new ball and run to the two hats in the middle to throw the ball into the bucket again from there.
  • Failed. Then they run back to the ball pit. New ball and try again on that level.
  • The one who completes the three levels first wins.
drawing Remote aiming
  • Two players run against each other.
  • Run through the pawns to the net.
  • Then sprint to back line.
  • Whoever touches the back line first has won.
drawing Slalom run
Closing the lesson: doubling
drawing Party
  • The players face each other.
  • With each player there are 4 pawns.
  • The goal is that you try to knock over your opponent's pawns in one go with the service.

  • You get 2 balls each time to knock over pawns.
  • If all 4 pawns are knocked over, you have won.
  • You take turns hitting two balls. When you have knocked down the pawns, it's your opponent's turn.
drawing Service