Korfballexercises for technique running in shot
Objective
- Be the first to make 20 running-in shots.
Execution
- The players are divided into groups of 3 or 4 people.
- Start at the three hurdles and jump over them, beginning from the left.
- Go back and forth over the hurdles.
- Run in a slalom around the cones.
- Tap the markers.
- Follow with a running-in shot at speed.
- Try to take the running-in shot calmly despite the fatigue.
- Who maintains ball control and wins the game?
Execution
- The ball is played from the support position to the left or right.
- The player moves out to the playing side.
- The runner receives the ball back and passes it to the breaking player from the other side.
- If there is a player in the backfield, they also break through at the moment the ball is played from the front.
Running-in Shot and Shot
- Work in groups of three or pairs at the korf.
- One person works for 2 minutes, two people for the rebound.
- Cones are placed in a square around the korf, at a distance of 4 metres.
- Player 1 starts at the first cone, runs inside for a running-in shot.
- Then proceed to the second cone for a shot.
- Go to the third cone for a running-in shot, and so on.
- After 1 minute, the player switches.
- Take feint shots for 2 minutes.
- Two feeders, each with a ball.
- After 2 minutes, one of the others becomes the shooter.
- Who among the trio is the best shooter? Optionally, a second turn to improve.
- Players stand in pairs, 12 metres apart.
- Throw the ball across to the other side and sprint after the ball.
- Repeat 10 times per person.
Setup
- Position the posts in a triangular formation.
- At each korf, there is a person with a ball acting as a fixed passer.
- The remaining players stand in the middle near the two hoops.
- From the middle, take a run-through shot at one of the korfs.
- You may never go to the same post twice in a row.
- Always place a foot in one of the hoops to proceed to the next post.
- The goal is to score five times as quickly as possible.
- If successful, stand in one of the hoops. This hoop can no longer be used by others to move to the next korf.
- Then switch passers and start again.
- Halfway through the exercise, switch to evasion shots.
Explanation
- Divide the group into pairs. Each pair has a ball and a basket with four cones.
- Set up the field as shown in the diagram.
- Player 1 starts at the cone in front of the basket, player 2 is the passer.
- Player 1 begins with a lateral line and then accelerates sharply for the running-in shot.
- After the running-in shot, player 1 stays near the basket, moving for a short chance.
- Finally, player 1 makes a deep line for the distance shot.
- Afterwards, player 1 switches with player 2.
- Make it competitive by assigning points to the different goals.
- Running-in shot and short chance count for 1 point, the distance shot for 2 points.
- Three successful attempts in one turn gives 5 points.
- Failing to score results in a deduction of 1 point.
- Who scores 25 points first and which post has both players reaching 25 points first?
Execution
- Per post, a group of three players. All exercises are performed at 100%. Each exercise lasts 2.5 minutes. Intermediate tasks have a specific duration. The goal is for the group to score as many goals as possible.
- Shooting from the front of the post at 6 metres. The shooter gets a repeat shot, then switch roles.
- 20 burpees and 20 sit-ups.
- Running-in shots from 10 metres at the back of the post.
- Group 1 against 2 and group 3 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
- 2 players under the post, 1 in front of the post. Ball is thrown from the front of the post to the player moving away, then a shot. Ball is played out to the one who shot. Player moves away from the post, receives the ball and shoots.
- Jumping jacks for 2.5 minutes.
- Shooting from the back of the post from at least 6 metres. The shooter gets a repeat shot.
- Group 1 against 3 and group 2 against 4. 3 versus 3 without taking over. If scoring, you may continue, goals count double.
- Taking penalty shots. Each player makes 4 penalty shots in a row, then switch roles.
- Wall sit and plank.
- 2 players in the attack zone, 1 person for rebound/supply. First ball always from supply to an outside player. Then follows a pass back and the first player runs deep. Cross ball that is played directly for the running-in shot. Rebound player joins the remaining attacking player.
Execution
- Player A cuts inside to take a running-in ball.
- Player B passes the ball to player A.
- Player A catches their own ball and takes over player B's position.
- Repeat the process.
- Make the exercise more challenging by having the player who passes the ball also catch the ball themselves.
Organisation
- Pairs stand on either side of a line in the middle of the hall.
- The number 1s, slightly to the left of the line, are the rats.
- The number 2s, half a metre to the right of the line, are the ravens.
- There is a metre of space between the rats and the ravens.
- The trainer calls out 'rats' or 'ravens' in random order.
- When 'rats' is called, the rats run as fast as possible to their side of the hall.
- The ravens try to tag the rats.
- Who tags their personal opponent the most?
- To keep it exciting, let the 'r' roll for a long time or make a short story out of it.
Objective
- Practicing the running-in shot from challenging situations.
Organisation
- Groups of three or four per korf.
- One or two players under the korf, two in front.
Execution
- After passing, run forward and take a running-in shot, then rotate positions.
Variants
- Bounce running-in shot: Running-in shots are passed with a bounce.
- Delayed overhand running-in shot: The pass is delayed, take overhand running-in shots.
- Delayed sideways running-in shot: The pass is delayed, run left or right past the korf and bring the ball sideways or diagonally backwards upwards. When pushing off with the right leg, the movement is smoother and the shot more accurate if you run past the post on the left.
- Durk Bergsma shot: The pass is delayed, run past the post and sling the ball with one hand over the head into the korf.
- Delayed jump running-in shot: The pass is delayed, take the running-in shot in a jump.
- Early long pull shot: The ball is passed too early, take a 'long pull shot' with a long floating moment.
- Rolled ball: The ball is not thrown but rolled.
- Show movement: The ball is passed slightly too early, bring the ball once around the body before shooting.
Variations
- Space passing: The pass is no longer made from under the korf, but from the space approximately 5 meters diagonally in front of the korf.
- Long distance: The passer stands more than 20 meters from the korf.
- With defender: All exercises with a defender at the taker of the running-in shot.
Execution
- Stay with your team on your own side of the field.
- Feeders rotate so that everyone keeps moving.
- The exercise should be performed with high intensity.
- Start at the cones. After cone 5, sprint to the first korf.
- The rebounder then sprints to the second korf and rejoins at the cones.
- Count the scores per team out loud to maintain the competitive element.
- Score 20 running-in shots.
- Cone exercises: slalom.
- Score 10 shots from 3-4 metres.
- Cone exercises: 2 cones forward, 1 cone backward.
- Score 20 short chances behind the post.
- The sprinter is indicated and passes back to the stepping-out rebounder under the post.
- Cone exercises: hopping over the cones.
- Score 10 shots from 4-5 metres.
- Cone exercises: jump skating over the cones, hold the landing briefly.
- Score 10 evasive shots.
- Cone exercises: jump at cones 1, 3, and 5 and squat at 2 and 4.
Setup
- 1 feeder under the post
- 1 attacker in front of the post
- 1 defender in front of the post
- The attacker starts 5-6 metres from the post.
- The attacker gets 3 attempts to score.
- If the attacker does not score, they remain and receive a different defender.
- Substitutions occur until the attacker scores.
Game Rules
- Form groups of 2 people per korf. Each group receives three playing cards. The playing cards are shuffled in advance, and the numbers 2 through 5 are removed from the deck.
- With the three received playing cards, the groups must try to get as close as possible to 31. The value of the cards is as follows: Six = six, Seven = seven, Eight = eight, Nine = nine, Ten = ten, Jack = ten, Queen = ten, King = ten, Ace = eleven.
- Examples: nine + jack + queen = 29 points or ace + jack + queen = 31, jack + jack + jack = 30.5.
- If the players have completed a series, they may exchange one of their cards for a new one to get closer to 31.
- The trainer sets a timer and says "stop" when it goes off. The team that is then closest to 31 wins.
- Running-in shots: three goals in a row.
- Short chance: four goals in total.
- Distance shot behind the korf: two goals in a row (4/5 meters).
- Penalty shots: three goals in a row.
- Round the korf: four goals on each side of the korf (3 meters).