Beachvolleyballexercises

Explanation of Shoot-out with Own Defender in the Far Corner (Preferably)
  • The player throws the ball with one foot on the transition from sideline to goal line (side can be chosen).
  • The defender runs to the outside (line of sight).
  • The player moves inside and catches the ball at least three steps from the line.
  • Finish with a pirouette or a single jump shot.
  • Watch out for the advancing defender/blocker!
  • The five players chosen for the shoot-out are not allowed to defend or block.
Execution
  • Each player stands on a mat.
  • Start with serving straight ahead.
  • Then serve diagonally.
  • Afterwards, serve short.
  • The first player who has served to all mats takes over the spot of someone on a mat or switches after an agreed time.
Execution
  • Form two groups, with each player having a ball.
  • It is a competition between the groups.
  • Dribble to the opposite side of the court where cards are placed.
  • If you find two matching cards, leave them face up.
  • If the cards do not match, turn them back over.
  • The goal is to find all pairs as quickly as possible.
Game Description
  • Shooting game where players may draw a card after scoring. Each playing card has a suit: clubs, spades, hearts, or diamonds. Each suit corresponds to a fitness exercise.
Exercises
  • Hearts: Push-ups
  • Spades: Squats
  • Clubs: Burpees
  • Diamonds: Lunges
Execution
  • After drawing a card, perform the corresponding exercise. The number of repetitions is equal to the value of the card. For example: Hearts 4 = 4 push-ups. Continue shooting afterwards. The group with the most cards wins.
Execution
  • The player jumps over the hurdle and then jumps from that spot with one leg into the hoop and back again for the next hurdle. Repeat this until the end.
  • Jump sideways over the hurdle and then with one leg into the two hoops. At the outer hoop, jump back over the hoop next to the hurdle.
  • Jump sideways over one hurdle and back. With one large step, jump to the other hurdle, jump over it and back, and then sprint to the cone.
  • Finish with a jump over the ladder.
Formation
  • Two teams of a maximum of 4 people.
  • 1 ball.
  • On both sides, 2 people on the court, others behind the baseline.
Objective
  • Score in one attempt in the other court (within the lines).
Rules
  • Start with a simple underhand service.
  • We play underhand tennis, so over the net in one attempt.
  • A difficult ball may bounce once, but then the ball must be returned with one hand, a foot, or the head.
  • Made a mistake? Leave the court to the baseline, a new player takes over.
Game Progression
  • Start with one tagger who is designated.
  • The remaining players have a few seconds to run away.
  • When the tagger touches someone, they form a chain by holding each other's hands.
  • The chain continues as a joint tagger.
  • When the chain consists of four taggers, it splits into pairs.
  • The pairs try to tag the remaining players.
  • The game continues until only taggers are left.
Execution
  • Place all players around the centre circle.
  • Position one player in the middle as the tagger.
  • The remaining players can decide when to run to the other side.
  • Try to run to the other side without being tagged.
Focus
  • Variation in setup
  • Communication between the players
Starting Position
  • 4 players active, 2 on each side
  • 1 side with 2 balls
  • 4 players in reserve
Rotation
  • A+B -> G+H -> E+F -> C+D -> A+B
Basic
  • E throws over to A or B (for example, first to A)
  • A receives in zone 2, B provides setup high or low depending on A's instructions
  • E takes position close or far
  • B plays over with hard contact to the open space (E close -> ball far over and vice versa)
  • F throws over to B, B receives in zone 1, A provides setup high or low depending on B's instructions
  • F takes position close or far, A plays over with hard contact to the open space (F close -> ball far over and vice versa)
  • G and H retrieve the balls, C and D are ready
Simpler
  • First ball is caught for reception
  • Ball for setup can also be caught if necessary
  • Focus on playing high or low setup
Extension
  • Use serve instead of throwing over
  • Setter observes position E or F: close -> low setup, far -> high setup (or vice versa)
  • A and B must observe the other side and coach each other
Game Form
  • Ball within the cones: 1 point
  • High or low setup as requested: 1 bonus point
Possible Extension
  • Mark the corners of the court
  • 1 extra point for reaching the correct corner
Starting Position
  • Each player receives a number.
  • Swiss ball in the centre.
  • Players form a circle around the Swiss ball.
Execution
  • Players move around the ball, either sideways or backwards-forwards.
  • When a number is called, the respective player responds, takes the ball, and throws it at the moving players.
  • Addition: the player who is hit takes the Swiss ball and tries to hit someone else.
Coach Notes
  • Move around the circle.
  • Respond to changes in direction.
  • Improve movement, enhance focus.
Execution
  • Set up the situation twice.
  • Begin with a speed ladder.
  • Move sideways by standing with two feet inside the ladder and one foot outside.
  • Jump over three hurdles that increase from low to high.
  • Along the way, take a bag from the bucket with you.
  • Which team has all the bags on the other side first and then sprints to the finish line first?
  • The final sprint may only begin once the last bag is placed!
Execution
  • Jump on your left foot for 10 seconds on the spot and maintain balance.
  • Sprint to the red line.
  • Repeat on your right foot and sprint again to the red line.
  • Perform knee lifts on the spot for 10 seconds, stay on your toes for speed.
  • Sprint to the red line.
  • Do 5 lunges with the right leg and 5 with the left leg.
  • Sprint to the red line.
  • Jump sideways over the line 3 times back and forth.
  • Sprint to the red line.
  • Repeat the sideways jumps with your back to the court.