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Korfball drills

  • Pawns at 1,2,4,6,8 meter.
  • 2 shot chances per pawn, if both miss 1 pawn forward.
  • Change after 10 shots.
  • Who comes the furthest in x minutes.
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throwing the ball from the basket with backspin; running to the back and turning quickly; passing the ball and taking evasive action for the shot.

PAUSE: 4 minutes of shooting in light movement.

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Warm-up with ball - shot
Series 1:
  • Walk-through ball without ball after tapping cone.
  • Dodge shot (left and right alternate).
  • Action inside;
    • Short handball and short chance (left and right alternate).
  • Throw ball from basket with backspin; run in behind and turn quickly; play ball and take evasive action for shot.

PAUSE: 4 minutes of shooting in light movement

Series 2:
  • Open left and walk through with ball
  • Open on the right and make a break for the shot (alternate between left and right)
  • Open left; basket comes out opposite; find and shoot
  • Open on the right; basket ends opposite; short-long and to the shot
Work alternately for 2 minutes.
drawing Warm-up with ball - shot
Per 6 at the basket:
  • 2 attackers with one defender each and 2 free attackers.
  • The attackers must try to get the ball into the basket.
  • This may only be done by an attacker with a defender.
  • After the attacker has stood up, the other attackers may go for the shot + 2nd chance.
  • How do I take away the support line?
  • What is the correct way to do this?

drawing Removal of aid
  • Around the basket are 4 hats at about 3 meters.
  • At 5 metres there are 4 hats of another colour.
  • In the small square stands the rebounder and outside the big square stands the shooter.
  • The shooter shoots from outside the lines and must hit 5 times.
  • The winner is the one who scores the 5 goals in the least number of turns.
  • The winner then plays against another winner and the loser against another loser.
drawing shot and rebound
  • Each pair a basket and a ball.
  • One of the two teams has a ribbon on his head.
  • So you have a team with and a team without a ribbon.
  • One player is the shooter and the other the catcher.
  • Alternately a player with a ribbon and a player without a ribbon stand under the basket.
  • We all start shooting at the same time.
  • When a goal is scored, you change places.
  • The team that is first under the basket has won.
  • So if all players with/without a ribbon are under the basket, you've won.
  • 4 posts in a square.
  • 4 attackers.
  • 1 attacker.
  • 3 defenders.
  • The attacker must find the free post.
  • The defenders must therefore make it as difficult as possible and communicate.
  • Variants:
    • Only through balls.
    • Only shots.
    • x number of goals etc.
drawing 1 Attacker, 3 Defenders
  • Players run one after the other in a "train" around the poles.
  • The last player tries to get in front.
  • If he succeeds, the next player goes.
  • Players continue until everyone has come from the back to the front.
  • First round at an easy pace.
  • Second round faster pace.
  • 2 poles opposite each other.
  • Each pole has its own 2/3 team.
  • The two players who are going for a walk-through walk towards the other pole.
  • In the middle they circle each other.
  • The players sprint back to their own goalposts and make a turnover.


Variations

  • Instead of a through ball, a dodge ball.
  • Instead of a through ball, a pull-away ball behind the post.
  • If necessary, post to post, whoever scores X number of goals first.
  • Shot game in 2 form playing against the other baskets.
  • One of the two will shoot, when 2 times they score.
  • Call to your coach: Are you the fastest, then you have won and there is exchanged,
  • But not yet in possession of a point.
  • You earn a point if your partner is also the fastest to score twice.
  • So you earn a point if you win twice in a row.
  • Variation is possible by means of penalty throws, walkthroughs, number of goals, etc.
  • Run through the rope ladder and/or zigzag through the pawns.
  • After the ladder/pawns the ball is passed to you and you score a through ball.
  • Make ten goals at each pole with your pair.
  • It is a warming-up, so do this at a slow pace.
  • Post 1:
    • One foot in the ladder step at a time.
  • Post 2:
    • Two feet in the ladder step at a time.
  • Post 3:
    • Hopping from hole to hole.
  • Pole 4:
    • Zigzagging around the cones.
  • Pole 5:
    • 2 pawns forward, 1 backward, 2 forward etc.
  • You work in pairs in this circuit.
  • Score 5 penalties per person with a tennis ball.
  • Place a hoop at 10 meters.
  • Roll the ball from the starting point into the hoop.
  • The ball must stay in the hoop.
  • You can continue when you both have scored.
  • Throw the ball from the starting point into the hoop which is still at 10 meters.
  • You score when the ball falls into the hoop.
  • The ball must not touch the ground in front of the hoop.
  • Place the hoop 3 metres from the basket, jump out of the hoop and get the ball in the jump.
  • Score both 2x. (If this is too difficult, you can have the player with the ball jump out of the hoop and then shoot in the jump).
  • Score from sitting position at 4 metres.