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Volleyball drills for technique attack / smash / spike / hitting

  • T1 places to playmaker 1
  • Set-up to 2
  • Attack left forward 
  • 1+2 block, then back for attack
  • T2 plays the ball to playmaker 3, coming in from the right back
  • set up to 2 on middle or to 1 on right forward 
VARIATION: Idem: to left forward

attack-after-two-person-block

attack-at-right-forward-middle-and-outside

-1 defender starts behind the end line
-  C plays high ball in the field
-  1 comes in and plays overarm to S
-  S sets up backwards to 4
-  Attack through the middle, attacker gets the ball
-  1 will be attacker, and 2 will be defender
VARIATION: with block, 

Then with middle attackers and then with outside attackers

line of attackers on the 3 meter line

-C plays rally ball on attacker 1

- blocker 4 goes to the net

- 1 passes to S and calls where he wants the set up

   (left, middle, or right)

- blocker follows attacker and blocks

- attacker gets ball, joins back of own line

- if the attackers score 10x, the attackers and

   blockers change

attack-against-blockers


  • When delivering a freeball we want to disrupt the opponents offence as much as possible. 
  • We can also use the freeball to take out an offensive attacker by pulling them close to the net or making them take the first contact. 
  • Dump zones are meant to target the setter or setter transition area and to pull an outside hitter off of their approach.
  • If there is time, the player passing the ball should look at the opponents side of the net to determine where to place the ball - D1, D2, D3, D4
  • Teammates not involved in the play should be:
    • Ready to defend the freeball
    • Looking at the opponents transition or positioning on the court
    • Communicating to the player passing the ball on where to put the ball - 1, 2, 3, 4
drawing Freeball Dump Zones
  • Attacker plays ball to playmaker, 
  • pass and attack over position 4 has to be dropped 
  • at position 3 or technically attacked to the attacker at position 4. 
  • Ball is defended and repeated at the other side of the field. 
  • Ball has to go 3x over the net before you can score

Goal of the exercise:
process 2 balls quickly and having to score

Explanation of the exercise:

  • Passer and playmaker and attacker all three process 2 balls shortly after each other. 
  • Passer learns to pass a deepball diagonally backward and a short immediate after (learns to make large angles) the playmaker has to look for the next ball immediately after the first set up. 
  • The attacker has to go to the back as soon as possible after landing to make another attack. 
  • As trainer, you can indicate where the balls have to be hit, or the tempo of the set ups, or that the passer has to do attack defense after the first pass and then pass the 2nd ball

  • Length of the exercise:
    15 minutes.

long-short

  • There is 1 playmaker, 1 person throwing balls. numbers to put in the hoops. 
  • The playmaker sets up the ball for the attacker who smashes or pricks the balls in the hoop. 
  • You can place the hoops on the positions you want, as you are going to train your team. 
  • Try to have them play in sequence. 
  • and once they are used to it 
  • you start calling out hoop number in which they have to smash/prick the ball . 
  • put down 1 chest
  • start as low as possible (so 1 low)
  • the players make an attack run from the cone
  • SHORT, LONG, JOIN, PUSH OFF
  • push off with two legs
  • end on the chest with both hand in the air (possible clap hands)
  • then 2 block jumps at the net.
    • Pay attention to steps sideways
  • then around the cone and trainer throws a dive ball
    • Pay attention to sliding on the belly
    • Fetch ball and put in box
    • join the back for jumping
  • 3 to 4 players per side, positions: 4, 5 and a playmaker (if sufficient players, also defend on position 6 and 1) 
  • pass ball around
  • defend to playmaker, set up to position 4
  • pass to other players
  • after every ball that is too high, rotate position
  • start calmly with technical hit, and if this works, increase speed and difficulty.
  • communication is important so speak to each other and help each other if necessary. 
  • The purpose of the game is cooperation, and the emphasis is not on scoring.
  • Rebounding (per 2): wrist hit, correct foot forward, weaponing, hit the ball
  • Kids bump with the ball on the ground to control afterwards and then hit the ball.
    • FIRST (individually): hit downwards (wrist hit, correct foot forward, weaponing)
    • THEN (individually): hit with wrist hit over the net
    • THEN (per 2): hit with wrist hit over the net. The other kid defends this ball and hits back
    • LAST (per 2): but then on points
  • Per 2, each on one side of the field + a ball. Steps of attack run and then hit underneath the net ( 1 hand points to the ball, the other hand hits, wrist clamps around ball) other catches and does the same.

Attack on outside on two fields. Players pay attention to their run and arms. Then attack on the middle.

attack-at-position-4

Player 1 is behind the end line and is reserve. Player 2 is in the middle of the field. Player 3 is on position 2-3. Player 4 is attacker left forward. Players 5-8 are in the other field left forward, all with a ball.
The first of the line (player 5 in this case) throws the ball to the middle of the other field. After throwing, he walks to the end line of the other field . 

  • Player 3 passes the ball to player 3 and follows his ball.
  • Player 3 gives a set up to left forward position.
  • Player 4 smashes the ball over the net, picks up the ball and join the back of the line.
  • And it starts at the beginning. The next ball can be thrown when the set up has been given.


You have to score!


serving

  • For this exercise, the field is divided in two lengthwise 
  • Four persons on one side, four on the other side.
  • 3 and 4 (1) serve. 
  • Player 2 passes the ball (2), 
  • player 1 gives a set up (3) and  
  • player 2 smashed the ball straight (4) so not diagonally.
  • If 1 and 2 score together, they change spots, so 2 will be playmaker, and player 1 is going to pass and attack.
  • if 1 and 3 DO NOT score, the attacker is going to serve, the playmaker is going to attack, and the server is going to be playmaker. The attacker is 'punished' because he did not score.


What is scoring here? Make clear agreements, for example a ball hit along the line.