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Volleyball drills for technique attack / smash / spike / hitting

  • On both sides of the field 2 players come in.
  • There is a pass, setup and attack (from 3 meter line).
  • When side A has attacked, these two players circle off and two new ones come in.
  • Side B defends the attack by the same pass-setup-attack, these players go to the back line and two new players enter.
drawing Pass-setup attack
  • Player starts serving, straight through, on the other side a defender is passing.
  • The passer passes to the trainer.
  • After service the player runs directly to position 5, where the trainer throws a ball for passing at 2-3.
  • Fixed playmaker, gives set-up on the outside.
  • After passing, the player makes an attack.
  • 2 blockers, defense behind the block and defense at left back.


RUNNING ROUTE:

  • The attacker becomes outside blocker.
  • Outside blocker becomes inside blocker.
  • Inside blocker goes to defend behind the block.
  • Defender behind the block starts defending at left back.
  • The left back picks up the ball and connects with the servers.
drawing Defence and attack after serving
  • Trainer throws ball to passer.
  • Pass to the set-up.
  • Setup to left or right outside.
  • Attack.
  • Opposing team defends this ball and tries to make it a counter attack.


LOOPROUTE

  • After 5 successful defensive passes, 3 players move to the other side, make sure there is always a playmaker in the receiving end's box, if necessary also take into account fixed positions of other attackers.


drawing Defending attack from the outside and rallying
  • Two sides are hit (if possible), with each attacker attacking 5 times in a row.
  • On each side are lined up:
    • 1 Distributor.
    • 1. Attacker.
    • 1. Thrower (with own ball).
    • 2. Catchers (of the batted ball).
  • Turn over after every 5th attack.
  • In a possible 2nd round a one-man block can be added.
  • 2 rows of attackers behind 3 metres on the outside edges, 2 x SV in the middle.
  • T hits ball to SV who controls the ball for himself and then gives a set-up to position 2 + 4.
  • SV keeps peripheral vision and plays extra control key if attacker leaves too early.
  • Attacker hits to a line. (Excluding zone mid-back position 6)
drawing Attack position 2 + 4 (turning SV)
  • Make 2 teams
  • T (coach) throws ball to or serves on the straight.
  • Action 1:
    • Player runs in and passes
  • Action 2:
    • Player runs in and is ready for the set-up
  • Action 3:
    • Player gives a pass to position 3
  • Action 4:
    • Set-up at position 4
  • Player tries to knock a pawn off the bench by smash.
  • Pawn off the bench?
  • Twosome gets 1 point.
drawing Pass - smash - hit pawn
  • Organisation:
    • Square formation.
    • 2 players in the "attack".
    • 2 players defend and set up.
  • Execution:
    • Ball is hit diagonally to the 2 players in the back.
    • From the pass the other defender gives a setup also diagonally.
    • This one too is immediately attacked again on setupper, etc.
  • After a few minutes functions change.
  • Organisation:
    • Field A.
    • Playmaker on p2.
    • Passer on p5.
    • Attacker on p3.
    • Field B.
    • Trainer on p4.
    • Blocking on p3 and defence on p1 and p5.
  • Execution:
    • Training hits on passer on p5.
    • Pass, setup and attack.
  • Pay attention:
    • Attacker must be near the ball at the same time as the playmaker.
    • It is played about 50 cm above the net.
    • Attacker has no choice and must run and jump for the ball.
  • On one side of the field there is a six in full formation.
  • On the other side are 3 players.
  • Behind the 3 players stand the servers.
  • Exercise:
    • Servers serve the ball, the 6 team defends this ball and plays out the rally.
    • The 3-man team may defend and also rally.
  • Point count:
    • Service error, 1 point for the team that was set up.
    • Ball on ground by the 3 team, point for the essayed team.
    • Good service, but rally won by 3-player, point for 3-player.
    • IF 3-TAL has 3 points three move on, if TEAM has 12 points, 3-tal and all servers must push up 5x.
drawing 3 against 6 (practise rallying)
  • Goal:
    • Technically good attacks.
  • Need:
    • 4/5 players, enough balls.
    • 1 player stands on the distributor position (between position 2 and 3).
    • 1 player stands on the other side of the net to return the ball.
    • 2 or 3 attackers on outside position.
    • SV plays the ball directly overhand to position 4.
    • 1 attacker comes in and hits straight.
  • Points of Attention:
    • Getting ready:
      • Attacker stands outside the sideline and behind the 3-metre line.
    • Play:
      • Waiting for ball to come out of hands of playmaker (SV).
      • Then the attacking run:
        • Small step left.
        • Arms forward.
        • Big step right.
        • Arms backwards.
        • Connect left.
        • Feet parallel to the net.
        • Arms forward/up.
        • Come out of the knees.
        • Jumping.
        • Stroke arm backwards (like pitcher baseball).
        • Other arm pointing in direction of where you are hitting.
    • ROUTINE:
      • Balls are hit over the net.
      • Offender gets back in line with the attackers.
      • Offender other side of the net makes sure SV has enough balls.
      • After a few minutes turn through until everyone has been SV.


  • A-side (PL's, 1 slide, 1 libero, 1 SV)
    • Service 1 to 2 passers on the other side. (simple deep service, wrong service is 3 x push-ups).
    • SP to SV 2.
    • PL makes block jump and moves to UGP attack.
    • SV 2 set up to #4.
    • PL runs on from outside to inside and attacks straight through to #1 where service 1 defends.
  • B-side (1 slide, 3 x centre, 1 libero, 1 SV)
    • Service 1 to 1 passer across.
    • SP to SV 1.
    • M / Dia makes block jump and moves to UGP attack.
    • SV 1 set up to #3 or #2.
    • Good run and attack at #5 where service 2 defends.
drawing Service - SP - Attack
  • Organization:
    • 3 passers including a PL and the Libero on field A.
    • Playmaker on field A.
    • Serve and block p2 at field B.
    • Defenders on field B.
  • Execution:
    • Change service into pass in setup in attack on p4.
    • Change after 3x attacks on p4.
  • Expand:
    • Add a block p3.
    • Swap at 3x score.