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Volleyball drills

overhead-trampoline-with-pass

This exercise can also be done as a game against a group on the other field!

  • There is a line of kids with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • the kid standing there has to pass the ball and catch himself (walks with the ball to the line of children)
  • kid 1 goes underneath the net and takes the place of kid (x)
  • kid 2 now goes to net overarm playing and plays the ball to kid 1
  • etc. etc.


(variation or harder)

  • there is a line of children with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • kid 1 quickly goes underneath the net and takes the mid forward position
  • the kid standing there (x) has to pass the ball and play to the mid forward who catches the ball and gives it to kid (x)
  • kid (x) walks with the ball to the line of children
  • kid 1 takes the position of kid (x)
  • Kid 2 now goes to the net while playing overarm with the ball and plays the ball to kid 1
  • etc. etc.
  • overarm and underhand

GOAL

Improve condition and power + warming up

ORGANIZATION

Crack the code by doing various exercises

EXECUTION

You can play this game with each 4 exercises you can come up with.

1. Divide group in two teams which are going to do the exercises.
2. The trainer makes a 10-digit code for example (24 32 14 21 33)
3. The players will do the devised exercises in a certain order. For example: they think that the first digit is 3, so they will do exercise 3. When they have finished this exercise, they go to the trainer who tells if the digit is correct or wrong. If the digit is correct, they try to guess the next digit. If the digit is incorrect, they will have to do another exercise, for example exercise 4, to guess to correct digit.

For example
Exercise 1: 5 times pumping
Exercise 2: run the distance between the end line and the middle line three times
Exercise 3: 5 times blocking at different places/positions
Exercise 4: 1 slide dive towards the sideline, another slide dive towards the end line

The pair that cracks the code first, wins.

  • This exercise is done in pairs. Look for someone with the same level of serving.
  • Both on 1 side of the net, starting at the 3m line.
  • Hit the ball overarm to your buddy. If you succeed, take a step back.
  • Other side does the same
  • Hit another ball overarm to your body. If again you succeed at this distance, take another step back.
  • Keep continuing.
  • Attacker plays ball to playmaker, 
  • pass and attack over position 4 has to be dropped 
  • at position 3 or technically attacked to the attacker at position 4. 
  • Ball is defended and repeated at the other side of the field. 
  • Ball has to go 3x over the net before you can score
  • Player A throws/hits ball towards player C 
  • Player C passes the ball towards player B. 
  • Player B sets up the ball. 
  • Player C attacks. 

Goal: 1st series balls straight, 2nd series balls diagonally. 

Walking line: A joins back of line C, B keeps hitting balls, C joins back line A.

directed-attack-straight-diagonally

  • Line of players A  (+- 4 players) in the middle of the field with a ball
  • Player 1 is center forward, and is properly thrown to by first player from line A
  • Player 1 plays ball overarm in the basket
    • bend elbows
    • stretch elbows and point after ball 
  • Player at the basket catches and joins line A

GOAL

Tick the ball to each other to improve ball handling

ORGANIZATION

Pairs opposite each other

EXECUTION

  • Players tick the ball from their left fist (arm) to their right and then to the players opposite, who do the same.
  • Variations do exactly the same what the person opposite you is doing.
  • Variations with the knees 
  • Variations with feet
  • Variations with heads
  • The goal is to get more ball control.


Then just play.

GOAL

Feet work for block

ORGANIZATION

Two (equal) players are across each other at the net. 

EXECUTION

  • A player makes a low block movement, after landing a shuffle, steps to the right and takes the ball from across the net where the other player is holding the ball. Shuffle back and transfer the ball under the net to the other player.
  • Change every 5 balls
  • Each 2 series of 5 taking ball over the net


  • A player makes a low block movement, at landing weight more on left leg. Make a step to the right, join legs, and take the ball from other side net where the other player holds the ball up.
  • Change every 5 balls
  • Each 2 series of 5 taking ball over the net


It is not about the speed but about the movement and the right foot work!!

  • Have 3 players walk to net, make a block jump.
  • Then the players on position 3 and 4 quickly go to the 3m line, and the trainer throws a ball over the net which has to be passed to the player on position 2 (sv). 
  • You can still adjust by having the players first stand at the net and have them decide whether the ball should be blocked or defended.
  • after the task, 3 new players in the field.
  • jump on one leg from the line 
  • as far as possible, keep standing still for a few seconds.
  • all the way to the net and back.

With this exercise, younger children can practice overarm throwing.

  1. Give everybody a ball and have them show how they play overarm
  2. Is this not correct (for example, no pizza slice, or under the head), correct them, show how it has to be done.
  3. Have them throw against the wall, this provides lots of ball contact.
  4. Make pairs and have them throw over the net, to learn them to play high.
  5. Meanwhile, correct technique mistakes, but stay positive.
  6. Ask afterwards what they have learned, to make them think about it again.

Goal of the exercise:
process 2 balls quickly and having to score

Explanation of the exercise:

  • Passer and playmaker and attacker all three process 2 balls shortly after each other. 
  • Passer learns to pass a deepball diagonally backward and a short immediate after (learns to make large angles) the playmaker has to look for the next ball immediately after the first set up. 
  • The attacker has to go to the back as soon as possible after landing to make another attack. 
  • As trainer, you can indicate where the balls have to be hit, or the tempo of the set ups, or that the passer has to do attack defense after the first pass and then pass the 2nd ball

  • Length of the exercise:
    15 minutes.

long-short