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Korfball drills for technique condition / strength

  • groups of 3 at a post. 
  • 1 fixed passer. 
  • 2 shooters. 
  • These keep moving at about 5 - 6 meters from the post. 
  • Trying a shot must always be tuned to capturing it again. 
  • The time between capture and goal attempt must always be as short as possible. 
  • There are always 2 different types of goal attempts and the goalkeepers always take the same type of goal attempt.
  • 1 through-ballplayer and 1 defector. (change at 5 scores pp)
  • 1 defector and 1 chance behind post (change at 5 scores)


  • 1 shooter in front of the post. 1 passer. 
  • Possibly with slight defensive pressure. 
  • Attacker moves left/right, gets the ball played and shoots (+-5 meters). 
  • When he scores, he earns a point and shoots through, if he misses he must first run to a line behind him at about 5 metres from the place of shooting. 
  • After this you can continue shooting. 
  • Switch goals every 3/4 of the time. 
  • Total 8/9 goals per post. (It depends on whether you play with or without a defender).
  • Place the poles in a row next to each other.
  • Underneath each post there will be a marker with a ball.
  • The players take a through-ball on the first post after which they catch their own ball.
  • The passer then runs to the front of the next post, moves on and takes a through-ball on this post.
  • Here, the ball is caught again and the captain moves on to the next post.
  • At the last pole, the passer runs behind the posts back to the first pole.
  • Work towards a number of goals (2 times the number of poles is fine).
  • This can also be done with other forms of chances such as drawback balls.
  • You put pilons in a square. 
  • In the square you put a number of balls (one less than the number of players). 
  • The players run around the square and then the trainer yells YES. 
  • If the trainer says YES, the player takes a ball as quickly as possible. 
  • If you have a ball, you score 3 goals. 
  • The remaining player continues to run around the square until someone finishes shooting. 
  • 2 groups at pilons, 
  • Run to the hoop. 
  • Through the hoops and run to the pilons. 
  • Zigzag through the pilons. 
  • Finally shoot ( 2 attempts). 
  • Whoever scores 5 times first, wins
  • Place 4 posts in a square.
  • The whole group runs around the posts in a row. 
  • If the trainer shouts "yes", the person at the back of the row will run to the front of the row as quickly as possible. 
  • The children do this by sprinting.
  • Options:
    • The children follow each other around the posts in a row. 
    • The person at the front of the row can do what he wants, for example: heels to the back, sprinting, lifting knees etc. 
    • If the trainer shouts "yes", the person at the back of the queue gets to the front of the queue as soon as possible and can then choose what he wants to do. 
    • It has to be something else than running/jogging, it can be sprinting. 
  • Per group of 2, each player has to score.
  • When both score, move to the left to the next post, regardless of whether the two next to you have already scored. 
  • Which group will be the first group to return to his own post and score again.
  • 1 shooter stands in front of the post, distance is indicated by the trainer
  • At least 1 receiver, but it works better with 2 or more receivers
  • 2 balls per post, as soon as the shooter has shot a ball the 2nd ball will be passed to the shooter.
  • Shooter gets X minutes to score as many goals as possible
  • Goal is to keep shooting fast, but also to keep shooting well
  • Can be done several times and try to improve the number of goals each time



  • To finish the training, play a game format of 4 to 4 on 1 post.
  • Make sure you build from 4-0, and go to the 3-1 with a large triangle. 
  • A quick scoring opportunity has to be created from the big triangle. 
  • If possible, create a scoring opportunity immediately after the rebound has been captured, if this doesn't work then rebuild from 4-0.
  • THE BALL PACE IS HIGH IN THE 3-1.
drawing Small Game
  • Per group: a post and a ball, the posts are preferably (but not absolutely necessary) arranged in a circle or rectangle. 
  • The number of persons per group is less important (but all groups are about the same size).
  • The first task for the groups is to score 10 goals with a through-ball. 
  • When you have finished with that, the person who scored the last goal runs to the trainer to get the next task. Which group performed all the tasks first?
  • The trainer has a piece of paper with tasks on him.
  • When someone comes to get the next task, first ask which task has just been completed (this can vary considerably over time) and then give the next task.
  • List:
    • 5 through-balls, 
    • 5 penalty throws, 
    • Five 3-meter shots, 
    • 5 shots from 3 meters behind the post.



  • Place two posts where they usually are during a game.
  • Then place two pilons at the far left and far right on the center line. 
  • Ideally, this exercise is done with 8 people, more is possible, less than 8 doesn't work.
  • At each post or pilon two people are standing, one person under the post starts with the ball (on both sides). 
  • This person throws the ball to someone near the pilon on his right and runs after the ball. 
  • This person then throws the ball to the other post, and the second person near the pilon goes for a through-ball. 
  • Now the ball is under the post again and the round starts over again.



    Arrangement:

(Black line: throwing and running after the ball) (Black dotted line: throwing ball) (Red line is running for a through-ball)


  • through-ball-tour

train

  • Put pilons about 6 meters apart. Divide the group into 2. 
  • In the case of five, one group of 3 and a group of two. 
  • The goal is to keep the ball in the middle between the pilons at all times. 
  • As soon as a player receives the ball, the player must be at the centre of the other side. 
  • After you have passed the ball, you join the back row on the opposite side. 
  • NB: Nobody stands still and tries to see what happens at all times
    • Do not arrive too early or too late. 
    • Throwing while moving. 
    • After five minutes switch side (left hand).