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Volleyball drills

cooperation-mat-tagging

Goal;

The teams on the mats have to conquer 4 cones without being tagged in x number of minutes

Requirements;

- Pairs on the 3 mats (to be expanded to 2 pairs)
- 2 taggers between mats and cones
- 9 cones around a field's length from the mats.

Game explanation;

The pair on the mat has conquer a mat hand in hand or otherwise connected.
The taggers are going to try to tag the pair.
If one of the pair is tagged, they have to go back to their mat and try again.
The first at the four cones has one. The team with the least cones are going to be the taggers.
Set a time limit for an x number of minutes to keep the flow in the game.

  • You are in pairs bsp;
  • The one has a tennis ball, and the other a cone. 
  • One is holding the cone in a triangle and tries to catch the tennis ball thrown by the other. 
  • The catcher then tries to push the ball to the thrower. 
  • You do this 10x and then change. 
  • Also pay attention to leg work


The hands are positioned like this:

  • The circle is the cone. 
  • The point of the cone has to point to the nose of the kid. 
  • You need little cones.overarm-technique-1

overhead-trampoline-with-pass

This exercise can also be done as a game against a group on the other field!

  • There is a line of kids with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • the kid standing there has to pass the ball and catch himself (walks with the ball to the line of children)
  • kid 1 goes underneath the net and takes the place of kid (x)
  • kid 2 now goes to net overarm playing and plays the ball to kid 1
  • etc. etc.


(variation or harder)

  • there is a line of children with a ball at a cone in the back of the field and 1 kid in the other field 
  • Kid 1 is going to the net while playing overarm with the ball (if the ball is dropped, start over)
  • around 1m from the net, you play the ball overarm over the net to the kid (x) standing there
  • kid 1 quickly goes underneath the net and takes the mid forward position
  • the kid standing there (x) has to pass the ball and play to the mid forward who catches the ball and gives it to kid (x)
  • kid (x) walks with the ball to the line of children
  • kid 1 takes the position of kid (x)
  • Kid 2 now goes to the net while playing overarm with the ball and plays the ball to kid 1
  • etc. etc.
  • overarm and underhand

GOAL

Improve condition and power + warming up

ORGANIZATION

Crack the code by doing various exercises

EXECUTION

You can play this game with each 4 exercises you can come up with.

1. Divide group in two teams which are going to do the exercises.
2. The trainer makes a 10-digit code for example (24 32 14 21 33)
3. The players will do the devised exercises in a certain order. For example: they think that the first digit is 3, so they will do exercise 3. When they have finished this exercise, they go to the trainer who tells if the digit is correct or wrong. If the digit is correct, they try to guess the next digit. If the digit is incorrect, they will have to do another exercise, for example exercise 4, to guess to correct digit.

For example
Exercise 1: 5 times pumping
Exercise 2: run the distance between the end line and the middle line three times
Exercise 3: 5 times blocking at different places/positions
Exercise 4: 1 slide dive towards the sideline, another slide dive towards the end line

The pair that cracks the code first, wins.

  • This exercise is done in pairs. Look for someone with the same level of serving.
  • Both on 1 side of the net, starting at the 3m line.
  • Hit the ball overarm to your buddy. If you succeed, take a step back.
  • Other side does the same
  • Hit another ball overarm to your body. If again you succeed at this distance, take another step back.
  • Keep continuing.
  • Line of players A  (+- 4 players) in the middle of the field with a ball
  • Player 1 is center forward, and is properly thrown to by first player from line A
  • Player 1 plays ball overarm in the basket
    • bend elbows
    • stretch elbows and point after ball 
  • Player at the basket catches and joins line A
  • Have 3 players walk to net, make a block jump.
  • Then the players on position 3 and 4 quickly go to the 3m line, and the trainer throws a ball over the net which has to be passed to the player on position 2 (sv). 
  • You can still adjust by having the players first stand at the net and have them decide whether the ball should be blocked or defended.
  • after the task, 3 new players in the field.
  • every kid takes a ball and stands as close to the wall as possible. 
    • Try to play the ball against the wall as often (and as fast) as possible
  • per pair 1 ball. 
    • The one person (1) keeps the ball in front of him with stretched arms 
    • the other stands before him, 
    • bends the knees 
    • and tries to play the ball out of the hands of person 1
  • someone is one the chest with a hoop 
    • the sv receives the ball from the back field. 
    • Then play the ball overarm through the hoop

90-10--6


Goal: recognize ball trajectory, QUICKLY assume position.
Ball trajectory: A serves to B, B passes to C.
Walking direction: A, B, C

B moves (before the ball has passed the 3m line of A) to the right position (90%) and is active instead of reactive.
B assumes the correct posture when the ball passes the net
B adjust the correct position and posture in the remaining position (10%).

Possibly build up:
- first B catches ball with bent arms
- B then passes the ball underhand

  • three defenders in the field
  • One person who catches
  • rest: serving
  • serve quickly after each other 
  • every person in the field has to bring 10 perfect receptions to the catcher
  • catcher decides whether reception is good
  • when a defender has done 10 perfect receptions, he becomes catcher, and the catcher is going to serve 
  • There is 1 playmaker, 1 person throwing balls. numbers to put in the hoops. 
  • The playmaker sets up the ball for the attacker who smashes or pricks the balls in the hoop. 
  • You can place the hoops on the positions you want, as you are going to train your team. 
  • Try to have them play in sequence. 
  • and once they are used to it 
  • you start calling out hoop number in which they have to smash/prick the ball . 

Focus of this exercise is the service pass.

Start serving calmly, raise pressure in the course of the exercise.

  • A serves to B
  • B passes to C
  • C catches, and joins position D
  • D serves or E
  • E passes to F
  • F catches and joins position A


Expansions:

  • A takes 3 steps into the field, after the pass/set up follows a controlled straight attack, which A defends himself .
  • A catches ball, and gives it to a reserve server on position A
  • Idem for D


8 Players: reserve on serving position
10 players: position reserve on serving position and pass
12 players: 2 reserves serving position, 1 reserve pass position
14 players: 2 reserves on serving position and pass

catch-service-pass